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General Tabletop Discussion
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So, how about them Hexblades?
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<blockquote data-quote="green slime" data-source="post: 2671478" data-attributes="member: 1325"><p>That depends on what kind of poison you run into. 3d6 Con damage on a single failed Fort save (Black Lotus Extract, DC20), may kill many front liners. A will save usually won't kill you outright. Failed Fort saves can and do. Failed Will saves can often be repaired by your friendly sellcasters.</p><p></p><p>And ignoring poisons, you have the Chaos Beast, nausea (which renders you incapable of anything other than a move action), any kind of exertion (starvation, thirst, swimming, forced marching, extreme temperatures, extreme altitude) or <em>blindness</em>, assassin Death Attacks....</p><p></p><p>And my point is not necessarily that these will take you out of a fight (which they are perfectly capable of doing), but that IMX frontliners must make more Fortitude saves than any other kind of save. Not because of a consequence of my targetting the players of Fighters with Fortitude saves, but because being in the frontline means you are exposing yourself to more opponents with these kinds of abilities. </p><p></p><p>So if you are exposing yourself to more Fortitude saves, by virtue of being in the frontline, and you are failing more, because your Fortitude save sux, and you need to be bandaged/repaired/pasted together/fixed/healed more often which is a drain on the others in the party, even if you don't fail that save versus Black Lotus Extract.</p><p></p><p>That is my experience with frontliners with bad Fort saves anyway. Including Hexblades.</p></blockquote><p></p>
[QUOTE="green slime, post: 2671478, member: 1325"] That depends on what kind of poison you run into. 3d6 Con damage on a single failed Fort save (Black Lotus Extract, DC20), may kill many front liners. A will save usually won't kill you outright. Failed Fort saves can and do. Failed Will saves can often be repaired by your friendly sellcasters. And ignoring poisons, you have the Chaos Beast, nausea (which renders you incapable of anything other than a move action), any kind of exertion (starvation, thirst, swimming, forced marching, extreme temperatures, extreme altitude) or [i]blindness[/i], assassin Death Attacks.... And my point is not necessarily that these will take you out of a fight (which they are perfectly capable of doing), but that IMX frontliners must make more Fortitude saves than any other kind of save. Not because of a consequence of my targetting the players of Fighters with Fortitude saves, but because being in the frontline means you are exposing yourself to more opponents with these kinds of abilities. So if you are exposing yourself to more Fortitude saves, by virtue of being in the frontline, and you are failing more, because your Fortitude save sux, and you need to be bandaged/repaired/pasted together/fixed/healed more often which is a drain on the others in the party, even if you don't fail that save versus Black Lotus Extract. That is my experience with frontliners with bad Fort saves anyway. Including Hexblades. [/QUOTE]
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So, how about them Hexblades?
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