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General Tabletop Discussion
*Pathfinder & Starfinder
So, how about them Hexblades?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 2680869" data-attributes="member: 35909"><p>I don't know why every one says the Hexblade has weak fort saves. Sure, his base is poor, but arcane resistance makes the fort saves almost as good as a paladin's. Also, while it lacks shield proficiency, a masterwork buckler combined with a greatsword works just fine, especially with the improved buckler defense feat. ^_^</p><p></p><p>And many people have complained the hexblade's spellcasting is as bad as a paladin or ranger's, but it's actually worse. Same # per day, but they also have a limited amount known and have to worry about ASF. I definitely think their casting power should be closer to the bard's.</p><p></p><p>While I have never played one, I wrote up a 7th level half-elven hexblade for a one-shot I ran. The character survived quite well in melee, but also contributed little to the party.</p><p></p><p>I also have entertained the thought of going hex 3 / monk 2 / ftr 1 / kensai X, gaining massive saves as well as mettle and evasion. Combined with feats like hold the line and defensive throw, I was hoping to make the ultimate "I'll just stand here and laugh as you maim yourself trying to kill me" character. Then I saw you couldn't make attacks of opportunity on a round you used full defense and dropped the idea out of disgust.</p><p></p><p>But, yeah, to summarize: their spells aren't good enough (notable exception for "phantom threat" if there's a rogue in the party), the curse should get more useful than just -6, and they seem as much of a "dip in for a few levels and get out" kind of class as 3.0 paladin was and fighter will always be.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 2680869, member: 35909"] I don't know why every one says the Hexblade has weak fort saves. Sure, his base is poor, but arcane resistance makes the fort saves almost as good as a paladin's. Also, while it lacks shield proficiency, a masterwork buckler combined with a greatsword works just fine, especially with the improved buckler defense feat. ^_^ And many people have complained the hexblade's spellcasting is as bad as a paladin or ranger's, but it's actually worse. Same # per day, but they also have a limited amount known and have to worry about ASF. I definitely think their casting power should be closer to the bard's. While I have never played one, I wrote up a 7th level half-elven hexblade for a one-shot I ran. The character survived quite well in melee, but also contributed little to the party. I also have entertained the thought of going hex 3 / monk 2 / ftr 1 / kensai X, gaining massive saves as well as mettle and evasion. Combined with feats like hold the line and defensive throw, I was hoping to make the ultimate "I'll just stand here and laugh as you maim yourself trying to kill me" character. Then I saw you couldn't make attacks of opportunity on a round you used full defense and dropped the idea out of disgust. But, yeah, to summarize: their spells aren't good enough (notable exception for "phantom threat" if there's a rogue in the party), the curse should get more useful than just -6, and they seem as much of a "dip in for a few levels and get out" kind of class as 3.0 paladin was and fighter will always be. [/QUOTE]
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So, how about them Hexblades?
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