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So...How are Sales of 4E Product?
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<blockquote data-quote="Imaro" data-source="post: 4540756" data-attributes="member: 48965"><p>You're probably right in that there is no way to know how the supplementary stuff stacks up...but I also think it's kinda one sided to only look at the corebooks when talking how well 4e is selling. To add something else...I think again, the DDI will have a big impact on adventures since Dungeon is part of the offering. What I don't want to see happen is that WotC suddenly has "justification" for reducing or even stopping production of the books since suddenly (surprise, surprise) print products aren't selling well anymore and a subscription model "really makes since business wise"....You know like the magazines<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p></p><p></p><p>I think one major thing that's not even being considered, but should be in an overall way with WotC...is how much in the hole did Gleemax put them. I mean we all know it cost them money...and we all know it flopped. I think the fact that DDI was pushed into a sub format without the promised offerings might hint at the fact that 4e' blazing success may not have been enough to off set gleemax. </p><p></p><p>The above along with their very sparse publishing schedule, as far as rule books go (since 3e proved these are your money makers), creates a picture in my mind of exactly what so many claimed was not going to happen with D&D 4e...the subscription based material and resources is being pushed and promoted over the print material. While "optional" in the literal sense, DDI and it's components are becoming the center of D&D. It's this fact that makes me not want to support DDI, that's not the road I want to see the hobby take (especially when everything is fully functional and they increase the price). DDI was marketed as something to supplement the D&D game proper...but now, I feel, it's becoming the main product for D&D and, if this is actually what WotC has planned, I'm not happy with the direction at all.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4540756, member: 48965"] You're probably right in that there is no way to know how the supplementary stuff stacks up...but I also think it's kinda one sided to only look at the corebooks when talking how well 4e is selling. To add something else...I think again, the DDI will have a big impact on adventures since Dungeon is part of the offering. What I don't want to see happen is that WotC suddenly has "justification" for reducing or even stopping production of the books since suddenly (surprise, surprise) print products aren't selling well anymore and a subscription model "really makes since business wise"....You know like the magazines:hmm: I think one major thing that's not even being considered, but should be in an overall way with WotC...is how much in the hole did Gleemax put them. I mean we all know it cost them money...and we all know it flopped. I think the fact that DDI was pushed into a sub format without the promised offerings might hint at the fact that 4e' blazing success may not have been enough to off set gleemax. The above along with their very sparse publishing schedule, as far as rule books go (since 3e proved these are your money makers), creates a picture in my mind of exactly what so many claimed was not going to happen with D&D 4e...the subscription based material and resources is being pushed and promoted over the print material. While "optional" in the literal sense, DDI and it's components are becoming the center of D&D. It's this fact that makes me not want to support DDI, that's not the road I want to see the hobby take (especially when everything is fully functional and they increase the price). DDI was marketed as something to supplement the D&D game proper...but now, I feel, it's becoming the main product for D&D and, if this is actually what WotC has planned, I'm not happy with the direction at all. [/QUOTE]
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