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So...How are Sales of 4E Product?
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<blockquote data-quote="Shemeska" data-source="post: 4540924" data-attributes="member: 11697"><p>It was a major project with a year's worth of funding and after a year they had essentially nothing to show for it. The current DDI strikes me as a rushed product frantically coded at the last minute in order to put something -anything- up to say that at the end of the year, they were starting to get revenue from the investment. It was probably that or risk having the entire thing canned down the line, and the magazines and compendium were the absolute lowest hanging fruit of what was by that point supposed to be fully functional and available for the public.</p><p></p><p>I wouldn't by any means peg 4e's success (by whatever metric you're measuring that by) to Gleemax's epic failure and the overall DDI's late and lackluster performance to date. 4e sold well at least initially, and it's probably enough to make up for the digital investment since the coding was as best I can guess, done as cheaply as possible (lots of recent grads or low experience on many of the resumes for the Radiant Machine bunch, save for some of the top folks, many of whom aren't there post Gleemax, but my sampling is just public posted stuff so it might be flawed, I can't be sure).</p><p></p><p>But months after the DDI was supposed to be fully ready, over a year after they started development, we've been told not to expect everything to be ready till late 2009. If things don't fly immediately on the money front for the DDI, I don't think it'll last that long before the plug is pulled or it's scaled back in some manner.</p><p></p><p>Time will tell.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 4540924, member: 11697"] It was a major project with a year's worth of funding and after a year they had essentially nothing to show for it. The current DDI strikes me as a rushed product frantically coded at the last minute in order to put something -anything- up to say that at the end of the year, they were starting to get revenue from the investment. It was probably that or risk having the entire thing canned down the line, and the magazines and compendium were the absolute lowest hanging fruit of what was by that point supposed to be fully functional and available for the public. I wouldn't by any means peg 4e's success (by whatever metric you're measuring that by) to Gleemax's epic failure and the overall DDI's late and lackluster performance to date. 4e sold well at least initially, and it's probably enough to make up for the digital investment since the coding was as best I can guess, done as cheaply as possible (lots of recent grads or low experience on many of the resumes for the Radiant Machine bunch, save for some of the top folks, many of whom aren't there post Gleemax, but my sampling is just public posted stuff so it might be flawed, I can't be sure). But months after the DDI was supposed to be fully ready, over a year after they started development, we've been told not to expect everything to be ready till late 2009. If things don't fly immediately on the money front for the DDI, I don't think it'll last that long before the plug is pulled or it's scaled back in some manner. Time will tell. [/QUOTE]
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