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So... how 'bout that Vecna article!
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<blockquote data-quote="I'm A Banana" data-source="post: 5429913" data-attributes="member: 2067"><p>You love Zehir so much, I'm beginning to think you're a yuan-ti yourself. Purebloods pass as humans, y'know.</p><p></p><p>Of course, at your table, any gods can be anything you want them to be. </p><p></p><p>But Zehir in 4e is not about secrets and secrecy and the unknown. He's about poisons and assassins and serpents. Quiet murder. Fear and darkness. The threat of a hiss, the silent slither before the kill. Zehir's a god of violence and malice.</p><p></p><p>Vecna's more of a "dusty tomes of deliberately obscured lore" kind of dude, so he gets to be secrets and forgotten things. </p><p></p><p>Personally, I think he works fine in that capacity. And as an "ascended mortal," he gives D&D the cosmological clue that you, too, can become immortal, become a god, become feared by all...or perhaps, as a hero, you prefer to be loved?</p><p></p><p>Anyway, WotC is sure as heck pumping out a lot of articles about evil folks with PC abilities for a game ostensibly about "heroes." Not that I mind, I just find the constant dissonance of "Okay, dudes, here are awesome rules for how you can be a necromancer-priest of death and zombies! Just remember, save the orphans, okay?!" to be kind of hilarious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5429913, member: 2067"] You love Zehir so much, I'm beginning to think you're a yuan-ti yourself. Purebloods pass as humans, y'know. Of course, at your table, any gods can be anything you want them to be. But Zehir in 4e is not about secrets and secrecy and the unknown. He's about poisons and assassins and serpents. Quiet murder. Fear and darkness. The threat of a hiss, the silent slither before the kill. Zehir's a god of violence and malice. Vecna's more of a "dusty tomes of deliberately obscured lore" kind of dude, so he gets to be secrets and forgotten things. Personally, I think he works fine in that capacity. And as an "ascended mortal," he gives D&D the cosmological clue that you, too, can become immortal, become a god, become feared by all...or perhaps, as a hero, you prefer to be loved? Anyway, WotC is sure as heck pumping out a lot of articles about evil folks with PC abilities for a game ostensibly about "heroes." Not that I mind, I just find the constant dissonance of "Okay, dudes, here are awesome rules for how you can be a necromancer-priest of death and zombies! Just remember, save the orphans, okay?!" to be kind of hilarious. ;) [/QUOTE]
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Community
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So... how 'bout that Vecna article!
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