Zardnaar
Legend
A while ago on these board I posted some conversion notes of things from Spelljammer. I have also converted some other bits and pieces from older editions to 5E. Anyway this thread is to look at my conversions with the new Volos Guide versions to see how good (or bad) I did.
First up Neogi. My version.
Neogi, Adult
Small Aberration Lawful Evil
Armor Class 17
Hit Points 25 (7d6)
Speed 30 ft.
STR 6 (-2) DEX 17 (+2) CON 10(+1) INT 15 (+2) WIS 14 (+2) CHA 16
Skills Athletics +3 (advantage on climb checks), Perception +4, Persuasion +5, Stealth +5,
Senses darkvision 60 ft., passive Perception 14
Languages Common, Neogi, and one other of the Neogi’s choice.
Challenge 2 (450 XP)
Actions
Enslave: 3 times per long rest the Neogi can try to enslave one a living creature within 30 feet. This ability functions as a dominate monster spell (DC 13 wisdom save). An enslaved creature obeys the Neogi’s telepathic commands. The subject can attempt a new DC 13 save every 24 hours. A dispel magic or remove curse effect can also end the enslavement along with the death of the Neogi.
Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 piercing damage + poison (DC 10, failure results in gaining the poisoned condition for 1 hour).
Crossbow. Ranged Weapon Attack: +5 to hit range 30/120 ft., one target. Hit: 8 (1d8+3) piercing damage + poison (DC 10, failure results in gaining the poisoned condition for 1 hour).
Rather than repost the Volos Guide stats here is how mine stack up.
AC 17, 15 in Volos guide. Ok they lkowered it by 2 I got my numbers from 2E and 3.5.
Hp 25 vs 33 out by 8 points.
Speed 30, no climb speed. Oh well.
Ability scores. I was close but I did not expect them to be exact. IIRC I got mine from Lord of Madness.
Bite attack similar with the DC and effect being similar. I did not give them a claw attack. Official one deals poison damage (CR 3 vs 2)
Enslave. Similar I gave mine a dominate effect, Volos was charmed.
CR. CR2 vs CR 3. I was in the ballpark.
Overall I like WotC version better, I did not give the Neogi the mental fortitude ability and WotC did not give them a ranged attack via crossbows.
Next up Neogi Hatchling. Note I called mine Neogi Spawn based on 2E and 3.5.
Neogi Spawn
Tiny Aberration Lawful Evil
Armor Class 13
Hit Points 1 (1d4)
Speed 40 ft., climb 30 ft.
STR 3 (−4) DEX 17 (+3) CON 7 (-2) INT 3 (−4) WIS 10 (+0) CHA 3 (−4)
Skills Stealth +5
Senses passive Perception 10
Languages —
Challenge 1/8 (25XP)
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 1 piercing damage + poison (DC 8, failure results in gaining the poisoned condition for 1 hour.
AC Once again 2 points out, I make my stuff harder to hit it seems.
Hit Points 1 vs 7. I only gave my ones a single 1d4.
Speed. Mine are very fast it seems vs the official ones - 40 vs 20 in both movement rates.
Attacks well I was way out here. THe official opne gets a 1d4 bite, DC 10 vs 8, same effect but the official one gets extra poison damage.
Ok overall the WotC one is a lot nastier. I would fear these spawn more than most CR 1/8th critters.
Next up is the Maw Demon from Volos. This art is very similar to the 3.0 Abyssal Maw from the MM2 and it has had a slight name change. In my conversion I used the old name.
Abyssal Maws
Medium outsider (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 30 (5d8 + 5)
Speed 30 ft.
STR 17 DEX 10 CON 13 INT 6 WIS 9 CHA 8
Immune lightning, poison
Resist Acid, Frost, Fire
Skills Stealth +6, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal
Challenge 1 (200 XP)
Pack Tactics. The Abyssal Maw has advantage on an attack roll against a creature if at least one of the Maws allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage.
Ac 15 vs 13. I'm always out it seems as I get my ACs from older editions in my conversions.
Abilities. Mine match up fairly close, Maw Demons have slightly worse saves.
Resistances and Immunities. I was slightly out but quite happy here overall at least with the elemental damage.
1 out on the passive perception number.
Rampage vs pack tactics. I figured a swarm of Abyssal maws would eat you up. I like the rampage ability they gave them.
Attack. Almost identical, I was one of in the to hit number and 1 off in the damage number.
CR Both versions are CR 1.
Overall my best conversion yet I suppose, very close to the official version. I will likely rename the Abyssal Maw or turn it into a devil while changing its fluff and use the Maw Demon at home.
Well thats 3 of my monsters coverted to 5E that the designers have released. I thought I wold share them for judgement and ridicule on the boards
.
First up Neogi. My version.
Neogi, Adult
Small Aberration Lawful Evil
Armor Class 17
Hit Points 25 (7d6)
Speed 30 ft.
STR 6 (-2) DEX 17 (+2) CON 10(+1) INT 15 (+2) WIS 14 (+2) CHA 16
Skills Athletics +3 (advantage on climb checks), Perception +4, Persuasion +5, Stealth +5,
Senses darkvision 60 ft., passive Perception 14
Languages Common, Neogi, and one other of the Neogi’s choice.
Challenge 2 (450 XP)
Actions
Enslave: 3 times per long rest the Neogi can try to enslave one a living creature within 30 feet. This ability functions as a dominate monster spell (DC 13 wisdom save). An enslaved creature obeys the Neogi’s telepathic commands. The subject can attempt a new DC 13 save every 24 hours. A dispel magic or remove curse effect can also end the enslavement along with the death of the Neogi.
Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 piercing damage + poison (DC 10, failure results in gaining the poisoned condition for 1 hour).
Crossbow. Ranged Weapon Attack: +5 to hit range 30/120 ft., one target. Hit: 8 (1d8+3) piercing damage + poison (DC 10, failure results in gaining the poisoned condition for 1 hour).
Rather than repost the Volos Guide stats here is how mine stack up.
AC 17, 15 in Volos guide. Ok they lkowered it by 2 I got my numbers from 2E and 3.5.
Hp 25 vs 33 out by 8 points.
Speed 30, no climb speed. Oh well.
Ability scores. I was close but I did not expect them to be exact. IIRC I got mine from Lord of Madness.
Bite attack similar with the DC and effect being similar. I did not give them a claw attack. Official one deals poison damage (CR 3 vs 2)
Enslave. Similar I gave mine a dominate effect, Volos was charmed.
CR. CR2 vs CR 3. I was in the ballpark.
Overall I like WotC version better, I did not give the Neogi the mental fortitude ability and WotC did not give them a ranged attack via crossbows.
Next up Neogi Hatchling. Note I called mine Neogi Spawn based on 2E and 3.5.
Neogi Spawn
Tiny Aberration Lawful Evil
Armor Class 13
Hit Points 1 (1d4)
Speed 40 ft., climb 30 ft.
STR 3 (−4) DEX 17 (+3) CON 7 (-2) INT 3 (−4) WIS 10 (+0) CHA 3 (−4)
Skills Stealth +5
Senses passive Perception 10
Languages —
Challenge 1/8 (25XP)
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 1 piercing damage + poison (DC 8, failure results in gaining the poisoned condition for 1 hour.
AC Once again 2 points out, I make my stuff harder to hit it seems.
Hit Points 1 vs 7. I only gave my ones a single 1d4.
Speed. Mine are very fast it seems vs the official ones - 40 vs 20 in both movement rates.
Attacks well I was way out here. THe official opne gets a 1d4 bite, DC 10 vs 8, same effect but the official one gets extra poison damage.
Ok overall the WotC one is a lot nastier. I would fear these spawn more than most CR 1/8th critters.
Next up is the Maw Demon from Volos. This art is very similar to the 3.0 Abyssal Maw from the MM2 and it has had a slight name change. In my conversion I used the old name.
Abyssal Maws
Medium outsider (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 30 (5d8 + 5)
Speed 30 ft.
STR 17 DEX 10 CON 13 INT 6 WIS 9 CHA 8
Immune lightning, poison
Resist Acid, Frost, Fire
Skills Stealth +6, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal
Challenge 1 (200 XP)
Pack Tactics. The Abyssal Maw has advantage on an attack roll against a creature if at least one of the Maws allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage.
Ac 15 vs 13. I'm always out it seems as I get my ACs from older editions in my conversions.
Abilities. Mine match up fairly close, Maw Demons have slightly worse saves.
Resistances and Immunities. I was slightly out but quite happy here overall at least with the elemental damage.
1 out on the passive perception number.
Rampage vs pack tactics. I figured a swarm of Abyssal maws would eat you up. I like the rampage ability they gave them.
Attack. Almost identical, I was one of in the to hit number and 1 off in the damage number.
CR Both versions are CR 1.
Overall my best conversion yet I suppose, very close to the official version. I will likely rename the Abyssal Maw or turn it into a devil while changing its fluff and use the Maw Demon at home.
Well thats 3 of my monsters coverted to 5E that the designers have released. I thought I wold share them for judgement and ridicule on the boards