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So how did the PC's get the ship?
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<blockquote data-quote="KRT" data-source="post: 2634006" data-attributes="member: 37355"><p>I have a few suggestions that may also justify why its a party of 1st levels instead of just one.</p><p>1) the characters are part of a large corporation that has just been toppled by a rival or taken over by the feds. The soon to be ex-CEO issues an order to all staff to take everything not nailed down and hide it, wreck it, or lose it. The PCs may decide to steal the beer in the fridge or head to the landing docks and "lose" a small but easily overlooked scout ship or something equivalent.</p><p>2) they are part of a salvage crew that is working in a former battle zone. All the elements are available to cobble together a working ship if they have the expertise and the time to build it and hide it from their employers.</p><p>3) A crazy old hermit has need of the party to help him get some important religious artifacts from an ancient ruin. He then takes the item and the crew into his cave to show them what it is. The cave turns out to be a cargo bay of his ship. He traps the party there and lifts off intent on taking himself, the party, the item, and his ship into the sun as he's convinced that the item is evil and it's his calling to destroy it. The party must stop the crazy hermit. Hermit is either killed by the party, (or maybe kills himself and puts the ship on autopilot). The end result of a successful session is that the PCs will have a ship.</p></blockquote><p></p>
[QUOTE="KRT, post: 2634006, member: 37355"] I have a few suggestions that may also justify why its a party of 1st levels instead of just one. 1) the characters are part of a large corporation that has just been toppled by a rival or taken over by the feds. The soon to be ex-CEO issues an order to all staff to take everything not nailed down and hide it, wreck it, or lose it. The PCs may decide to steal the beer in the fridge or head to the landing docks and "lose" a small but easily overlooked scout ship or something equivalent. 2) they are part of a salvage crew that is working in a former battle zone. All the elements are available to cobble together a working ship if they have the expertise and the time to build it and hide it from their employers. 3) A crazy old hermit has need of the party to help him get some important religious artifacts from an ancient ruin. He then takes the item and the crew into his cave to show them what it is. The cave turns out to be a cargo bay of his ship. He traps the party there and lifts off intent on taking himself, the party, the item, and his ship into the sun as he's convinced that the item is evil and it's his calling to destroy it. The party must stop the crazy hermit. Hermit is either killed by the party, (or maybe kills himself and puts the ship on autopilot). The end result of a successful session is that the PCs will have a ship. [/QUOTE]
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So how did the PC's get the ship?
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