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So how do I proceed? *My players stay out*
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<blockquote data-quote="Nareau" data-source="post: 2428333" data-attributes="member: 969"><p>Funny, I'm in just about the exact same boat. 13th-14th level characters, probably going to run the campaign through 20th level.</p><p></p><p>I plan on running several smaller story arcs (4-5 sessions per arc) that will each relate to the overarching plot in their own way. I see these sessions as being an opportunity for exposition, character development, and plot advancement.</p><p></p><p>The characters all know a little about the overarching plot: The Evil Brainwashing Wizards who rule the continent are working with the Ancient Demon. Ultimately, it will be the job of Our Heroes to overthrow the Wizards and banish the Demon. All in a day's work, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>How they accomplish these goals is entirely up to them. At this high level, things like fact-finding and travel become essentially non-issues (thanks to Scrying and Teleport). This will give the PC's much more freedom in determining their own course of action.</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 2428333, member: 969"] Funny, I'm in just about the exact same boat. 13th-14th level characters, probably going to run the campaign through 20th level. I plan on running several smaller story arcs (4-5 sessions per arc) that will each relate to the overarching plot in their own way. I see these sessions as being an opportunity for exposition, character development, and plot advancement. The characters all know a little about the overarching plot: The Evil Brainwashing Wizards who rule the continent are working with the Ancient Demon. Ultimately, it will be the job of Our Heroes to overthrow the Wizards and banish the Demon. All in a day's work, right? ;) How they accomplish these goals is entirely up to them. At this high level, things like fact-finding and travel become essentially non-issues (thanks to Scrying and Teleport). This will give the PC's much more freedom in determining their own course of action. Spider [/QUOTE]
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