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So how do I proceed? *My players stay out*
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<blockquote data-quote="ThirdWizard" data-source="post: 2428357" data-attributes="member: 12037"><p>Personally, here's how I run things. I would start a totally unrelated plot, and have this current plot spawn off a related plot. Then I would finish up the current plot with the Changeling, let the related plot simmer a bit, build up the unrelated plot, bring up the related plot again, finish the unrelated plot, then tie up the related plot around level 20.</p><p></p><p>If that made any sense.</p><p></p><p>By related plot, I mean something that ties back to the Changeling, but isn't just an extention of that same plot. It could be an NPC lacky of his that survives an attack of the PCs, betrays the Changeling, or something like that. It could be something he does at one point that goes out of his control, but now the PCs must handle, such as the destruction of some area, release of some creature, or something. That way it ties into their history, which keeps cohesion of story and players like it when things involve them.</p><p></p><p>Why change plots? That's more of a style thing. I know lots of people like to take one plot from beginning to end, and I did that once, but I'm a big fan of giving PCs real accomplishment during the campaign. They can conclude things any time, so long as they plan accordingly and work toward it. In other words, they don't have to wait until the end to beat the BBEG; if they're good enough they can beat him right now. So, personally, I rarely have plots go on unless the PCs have "allowed" it to happen. However, this is why I spawn off related plots, to keep cohesion, while allowing freedom of PC interaction with the world.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2428357, member: 12037"] Personally, here's how I run things. I would start a totally unrelated plot, and have this current plot spawn off a related plot. Then I would finish up the current plot with the Changeling, let the related plot simmer a bit, build up the unrelated plot, bring up the related plot again, finish the unrelated plot, then tie up the related plot around level 20. If that made any sense. By related plot, I mean something that ties back to the Changeling, but isn't just an extention of that same plot. It could be an NPC lacky of his that survives an attack of the PCs, betrays the Changeling, or something like that. It could be something he does at one point that goes out of his control, but now the PCs must handle, such as the destruction of some area, release of some creature, or something. That way it ties into their history, which keeps cohesion of story and players like it when things involve them. Why change plots? That's more of a style thing. I know lots of people like to take one plot from beginning to end, and I did that once, but I'm a big fan of giving PCs real accomplishment during the campaign. They can conclude things any time, so long as they plan accordingly and work toward it. In other words, they don't have to wait until the end to beat the BBEG; if they're good enough they can beat him right now. So, personally, I rarely have plots go on unless the PCs have "allowed" it to happen. However, this is why I spawn off related plots, to keep cohesion, while allowing freedom of PC interaction with the world. [/QUOTE]
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