Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, how do I start a Neverwinter Campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5651725" data-attributes="member: 22424"><p>Okay, cool. I need to give a caveat at this time: I have not read the Neverwinter book, though I have watched the trailer.</p><p></p><p></p><p></p><p>Okay. Think post-apocalyptic. The trailer makes it clear that Neverwinter has suffered badly in the Spellplague and since.</p><p></p><p>Now, one of the major themes of post-apoc seems to be "community building" - the chance to make things better. So:</p><p></p><p>1) Identify a smallish starting community for the group. This may be Neverwinter as a whole, or it might be some part of it, depending on just how broken up the city is.</p><p></p><p>2) Identify the things that the community needs. Food? Fresh water? Security from predators? An end to the magical plague effects? Try to come up with half a dozen things.</p><p></p><p>3) Identify the factions that prevent access to these things, or that just pose a threat to the community. Maybe the bandits have access to the water supply. Maybe there's a local necromancer who keeps stealing dead bodies.</p><p></p><p>That should of course populate your sandbox, and also give you some easy starter quests. As for intrigue...</p><p></p><p></p><p></p><p>I would suggest starting the group with contacts amongst either (or both) the Church of Torm or the local Druid circle. Have them be the 'go-to' sources for starter quests, or for when the players don't have ideas of their own.</p><p></p><p>I would also seek to tie the PCs fairly quickly into the local political scene - have them do favours for the local lord/council, or whatever. Preferably have each of these patrons tie in to a different player, perhaps with one or two players 'unaligned'.</p><p></p><p>And then put the various patrons at odds. Perhaps the Church of Torm has chosen to site their graveyard in a region sacred to the druids. Perhaps the local lord has fallen out with the high priest. And, of course, all of these factions should have some sort of corrupt elements within.</p><p></p><p>And there it is.</p><p></p><p>Oh, one more rule of thumb I find useful when creating campaigns of this sort: "The PCs are rock stars." That is, the PCs very quickly become known and loved in the setting (even if they're loved for throwing TVs out of windows, or other outrageous acts). So don't tie them down with mundane nonsense, but <em>do</em> surround them with groupies, venal managers, corrupt would-be agents, and all the like.</p><p></p><p>Anyway, I hope that helps. Sorry I can't be more specific; as I said, I haven't read the book.</p></blockquote><p></p>
[QUOTE="delericho, post: 5651725, member: 22424"] Okay, cool. I need to give a caveat at this time: I have not read the Neverwinter book, though I have watched the trailer. Okay. Think post-apocalyptic. The trailer makes it clear that Neverwinter has suffered badly in the Spellplague and since. Now, one of the major themes of post-apoc seems to be "community building" - the chance to make things better. So: 1) Identify a smallish starting community for the group. This may be Neverwinter as a whole, or it might be some part of it, depending on just how broken up the city is. 2) Identify the things that the community needs. Food? Fresh water? Security from predators? An end to the magical plague effects? Try to come up with half a dozen things. 3) Identify the factions that prevent access to these things, or that just pose a threat to the community. Maybe the bandits have access to the water supply. Maybe there's a local necromancer who keeps stealing dead bodies. That should of course populate your sandbox, and also give you some easy starter quests. As for intrigue... I would suggest starting the group with contacts amongst either (or both) the Church of Torm or the local Druid circle. Have them be the 'go-to' sources for starter quests, or for when the players don't have ideas of their own. I would also seek to tie the PCs fairly quickly into the local political scene - have them do favours for the local lord/council, or whatever. Preferably have each of these patrons tie in to a different player, perhaps with one or two players 'unaligned'. And then put the various patrons at odds. Perhaps the Church of Torm has chosen to site their graveyard in a region sacred to the druids. Perhaps the local lord has fallen out with the high priest. And, of course, all of these factions should have some sort of corrupt elements within. And there it is. Oh, one more rule of thumb I find useful when creating campaigns of this sort: "The PCs are rock stars." That is, the PCs very quickly become known and loved in the setting (even if they're loved for throwing TVs out of windows, or other outrageous acts). So don't tie them down with mundane nonsense, but [i]do[/i] surround them with groupies, venal managers, corrupt would-be agents, and all the like. Anyway, I hope that helps. Sorry I can't be more specific; as I said, I haven't read the book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, how do I start a Neverwinter Campaign?
Top