Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So how do you describe an airplane in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 6531504" data-attributes="member: 2093"><p>Well, I really like the ideas of a ring that fits over/onto the top of the tower, and can whisk itself away... but for the setting I'm imagining, I think the sled/sleigh/carriage idea is actually more appropriate. I'm going with a whole setup here; six winged horses, made of solid bronze, with mithril manes, tails and wings. A large carriage with sledge-runners instead of wheels, and in the front, where a driver would sit, is a control panel with a half-dozen symbols engraved on a large dial. Each symbol can be rotated to appear at the top, in a window. Once the destination is selected, the driver then uses a magic whip mounted in the dash to tap the lead horse and trigger the journey. The driver can, by use of the reins and the whip, exert some control over the course the sleigh takes, but cannot change the destination. </p><p></p><p>The whole point of the device is to give the PCs a thrilling ride to a fixed destination, and the possibility of visiting several other unknown but exciting places in the future, but NOT giving them the ability to travel freely anywhere and everywhere. I've had that sort of freedom wreck an earlier campaign, as I lost any semblance of ability to know where the PCs would end up next, and a major activity - travel- was removed from the campaign. </p><p></p><p>I did think about teleport circles, or a flying tower, but I've used both of those in previous campaigns; in fact, teleport circles are a well-recognized feature of many old ruin sites; several campaigns focused around recovering and using teleport keys and gates to solve problems. So I wanted a different feel; this wizard was odd, reclusive and anti-social; he didn't want to do things the way other wizards did, and this just feels "right". And, it just occurs to me, since it was known that in the ancient days when he was alive, he visited a location very near to the home town of the PCs, I can have one of the destinations BE that location, and they'll have an easy way to go back home, later. Once they figure out how the sleigh works, anyway.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6531504, member: 2093"] Well, I really like the ideas of a ring that fits over/onto the top of the tower, and can whisk itself away... but for the setting I'm imagining, I think the sled/sleigh/carriage idea is actually more appropriate. I'm going with a whole setup here; six winged horses, made of solid bronze, with mithril manes, tails and wings. A large carriage with sledge-runners instead of wheels, and in the front, where a driver would sit, is a control panel with a half-dozen symbols engraved on a large dial. Each symbol can be rotated to appear at the top, in a window. Once the destination is selected, the driver then uses a magic whip mounted in the dash to tap the lead horse and trigger the journey. The driver can, by use of the reins and the whip, exert some control over the course the sleigh takes, but cannot change the destination. The whole point of the device is to give the PCs a thrilling ride to a fixed destination, and the possibility of visiting several other unknown but exciting places in the future, but NOT giving them the ability to travel freely anywhere and everywhere. I've had that sort of freedom wreck an earlier campaign, as I lost any semblance of ability to know where the PCs would end up next, and a major activity - travel- was removed from the campaign. I did think about teleport circles, or a flying tower, but I've used both of those in previous campaigns; in fact, teleport circles are a well-recognized feature of many old ruin sites; several campaigns focused around recovering and using teleport keys and gates to solve problems. So I wanted a different feel; this wizard was odd, reclusive and anti-social; he didn't want to do things the way other wizards did, and this just feels "right". And, it just occurs to me, since it was known that in the ancient days when he was alive, he visited a location very near to the home town of the PCs, I can have one of the destinations BE that location, and they'll have an easy way to go back home, later. Once they figure out how the sleigh works, anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So how do you describe an airplane in 5E?
Top