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General Tabletop Discussion
*Pathfinder & Starfinder
So, how do you do the Scry-Buff-Teleport thing again?
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<blockquote data-quote="boredgremlin" data-source="post: 2309087" data-attributes="member: 31646"><p>Scying screws up the whole game at high levels. If you want my opinion then go back to the 2e version. Where getting it wrong has a percentage chance of putting you in a stone in the groung, or 50 feet up in the air, with falling damage. And as i recall scrying in 2e only gave you like a 70% percent chance of getting it right. </p><p></p><p> The first time half the party teleports into the ground and winds up dead they will think twice about trying it again. 3e broke teleport, they broke it bad. And the only really good cure is to go back to 2e's teleport. </p><p></p><p> On the other hand let people being scryed on get a creepy feeling and a wisdom or spellcraft check to know they are being looked at. The spell does say you have to study the area for an hour, thats plenty of time for a BBEG to prepare. </p><p></p><p> Additionally according to the 3.5 SRD scrying has several downsides. Including that the target gets a will save. If he succeeds the spell simply fails. Not to mention the material focus. Wizards need a large mirror. Druids need a pool of calm water. These things may not be easy to come across. </p><p></p><p> In addition let a few BBEG's have specail illusions set up so that people scrying on them see one thing and teleport to another. Like seeing the BBEG in a large roman bath all butt naked and unarmed with slave girls all around making him... happy. But its an illusion for scrying, people who teleport to that location really end up in a dungeon or a pool of lava. There are many spells for players, those arent the only spells in the world. People defending places or creating things will certainly have many spells that will never be usefull to players. Let them access these spells. The players will never memorize them. Doesnt mean body gaurds and security experts or beast masters wont.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2309087, member: 31646"] Scying screws up the whole game at high levels. If you want my opinion then go back to the 2e version. Where getting it wrong has a percentage chance of putting you in a stone in the groung, or 50 feet up in the air, with falling damage. And as i recall scrying in 2e only gave you like a 70% percent chance of getting it right. The first time half the party teleports into the ground and winds up dead they will think twice about trying it again. 3e broke teleport, they broke it bad. And the only really good cure is to go back to 2e's teleport. On the other hand let people being scryed on get a creepy feeling and a wisdom or spellcraft check to know they are being looked at. The spell does say you have to study the area for an hour, thats plenty of time for a BBEG to prepare. Additionally according to the 3.5 SRD scrying has several downsides. Including that the target gets a will save. If he succeeds the spell simply fails. Not to mention the material focus. Wizards need a large mirror. Druids need a pool of calm water. These things may not be easy to come across. In addition let a few BBEG's have specail illusions set up so that people scrying on them see one thing and teleport to another. Like seeing the BBEG in a large roman bath all butt naked and unarmed with slave girls all around making him... happy. But its an illusion for scrying, people who teleport to that location really end up in a dungeon or a pool of lava. There are many spells for players, those arent the only spells in the world. People defending places or creating things will certainly have many spells that will never be usefull to players. Let them access these spells. The players will never memorize them. Doesnt mean body gaurds and security experts or beast masters wont. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, how do you do the Scry-Buff-Teleport thing again?
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