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So, how do you keep'em from just 'porting away?
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<blockquote data-quote="Jolly Giant" data-source="post: 2507010" data-attributes="member: 5278"><p>What is it that is so lousy about having to present high-level characters with challenges that are different from the challenges that you present to low-level characters? I've heard this very same complaint from so many DMs, and every time it sounds very much to me like their real problem is that they hate having to come up with something new! "Why isn't the adventure I made for level 1 characters any fun when I run it with a party of level 10 characters? There must be something wrong with D&D!"</p><p></p><p>If the game don't change as the PCs progress in levels, why not drop all that tiresome level business completely? Let the PCs stay level 1 for ever, and keep hacking their way through one more-or-less-random wilderness encounter after the other. You'd never even have to write another adventure, just keep going over the same old routine over and over again! "If tracking down those goblin cattle rustlers was good enough at level 1, it should dang well be good enough now that the PCs are all level 20!"</p><p></p><p>*End rant mode* (Sorry about that, I just had to blow off a little steam! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>Seriously though, what you are complaining about here is quite literally that a plot device that is suitable for a low-level game isn't suitable for a higher level game. Some of us are very grateful for that, and doesn't think it is lousy at all. Some of us actually think it is an important part of what makes D&D so great. You can run a really long campaign, take the PCs through 10, 20, 30 levels, and it <em>doesn't</em> stay the same all the time! The game changes as you go, keeping it fresh and interesting.</p><p></p><p>Again, I'm sorry for being somewhat less than polite, but it was your post that provoked me into it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 2507010, member: 5278"] What is it that is so lousy about having to present high-level characters with challenges that are different from the challenges that you present to low-level characters? I've heard this very same complaint from so many DMs, and every time it sounds very much to me like their real problem is that they hate having to come up with something new! "Why isn't the adventure I made for level 1 characters any fun when I run it with a party of level 10 characters? There must be something wrong with D&D!" If the game don't change as the PCs progress in levels, why not drop all that tiresome level business completely? Let the PCs stay level 1 for ever, and keep hacking their way through one more-or-less-random wilderness encounter after the other. You'd never even have to write another adventure, just keep going over the same old routine over and over again! "If tracking down those goblin cattle rustlers was good enough at level 1, it should dang well be good enough now that the PCs are all level 20!" *End rant mode* (Sorry about that, I just had to blow off a little steam! :p ) Seriously though, what you are complaining about here is quite literally that a plot device that is suitable for a low-level game isn't suitable for a higher level game. Some of us are very grateful for that, and doesn't think it is lousy at all. Some of us actually think it is an important part of what makes D&D so great. You can run a really long campaign, take the PCs through 10, 20, 30 levels, and it [I]doesn't[/I] stay the same all the time! The game changes as you go, keeping it fresh and interesting. Again, I'm sorry for being somewhat less than polite, but it was your post that provoked me into it. ;) [/QUOTE]
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So, how do you keep'em from just 'porting away?
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