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So, how do you keep'em from just 'porting away?
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<blockquote data-quote="Menexenus" data-source="post: 2507247" data-attributes="member: 8951"><p>I thought this was excellent advice. So I was surprised to see the OP's response:</p><p></p><p></p><p></p><p></p><p>Now, let me preface this by saying that I play 3.0. So if there were significant changes to the spell in 3.5, then what I'm about to say will be moot. However, in 3.0, you only get to take 50 lbs. per level with you when you teleport. Since Felon is assuming a "standard" 4 person D&D party, let's assume we have a Wizard, Fighter, Cleric, and Rogue (all 9th level). Most beefy fighters are going to weight about 175-200 lbs naked. Slap on some plate mail, some basic equipment, and 3 or 4 weapons, and we're already approaching 250 lbs, and that's just for one person! So the 9th level wizard you are talking about will probably only be able to get 2 un-reduced medium-sized characters out, if you follow the RAW.</p><p></p><p>Now maybe your fighter is a little on the scrawny side. And maybe your Rogue is a halfling. Is it possible to fit the Fighter, Cleric, and Rogue in at a total weight of under 450 lbs? Sure. But let's think of all the other things that will add to this weight. Many characters (e.g. druids, rangers, wizards, sorcerers, paladins) travel with some sort of animal companion. Depending on the type of animal, this could add a significant chunk to the weight total. (Or are they just going to teleport away without their animal buddies?) By ninth level, many PCs have taken the Leadership feat and may have a cohort and some followers in tow. Sure, you can replace followers pretty easily, but most PCs feel partial to their cohorts. Don't the PCs want to teleport their cohort out, too? What about the treasure that the PCs have looted so far? Some treasure is very light, but some treasure isn't. Don't forget this when you add up the weight total!</p><p></p><p>Now, from your response above, I get the impression that you have just established by DM fiat that the PCs are always able to teleport themselves away (without a weight calculation). This is surely understandable since few of us want to take the time to add up the weight of everything/everyone being teleported every time a Teleport spell is cast. However, you must acknowledge that by making this adjustment, you are making teleportation easier for the PCs. And it should be no surprise, then, that it is much easier for the PCs to exploit your relaxed interpretation of the Teleport spell to avoid dangerous situations.</p><p></p><p>So, in conclusion, I thought Kid Charlemagne's advice was actually quite good, despite your quick dismissal. It's fine to say that you as a DM want to reduce the book-keeping hassles associated with Teleport. But when you make this short-cut for the PCs, you shouldn't be surprised when they exploit it.</p></blockquote><p></p>
[QUOTE="Menexenus, post: 2507247, member: 8951"] I thought this was excellent advice. So I was surprised to see the OP's response: Now, let me preface this by saying that I play 3.0. So if there were significant changes to the spell in 3.5, then what I'm about to say will be moot. However, in 3.0, you only get to take 50 lbs. per level with you when you teleport. Since Felon is assuming a "standard" 4 person D&D party, let's assume we have a Wizard, Fighter, Cleric, and Rogue (all 9th level). Most beefy fighters are going to weight about 175-200 lbs naked. Slap on some plate mail, some basic equipment, and 3 or 4 weapons, and we're already approaching 250 lbs, and that's just for one person! So the 9th level wizard you are talking about will probably only be able to get 2 un-reduced medium-sized characters out, if you follow the RAW. Now maybe your fighter is a little on the scrawny side. And maybe your Rogue is a halfling. Is it possible to fit the Fighter, Cleric, and Rogue in at a total weight of under 450 lbs? Sure. But let's think of all the other things that will add to this weight. Many characters (e.g. druids, rangers, wizards, sorcerers, paladins) travel with some sort of animal companion. Depending on the type of animal, this could add a significant chunk to the weight total. (Or are they just going to teleport away without their animal buddies?) By ninth level, many PCs have taken the Leadership feat and may have a cohort and some followers in tow. Sure, you can replace followers pretty easily, but most PCs feel partial to their cohorts. Don't the PCs want to teleport their cohort out, too? What about the treasure that the PCs have looted so far? Some treasure is very light, but some treasure isn't. Don't forget this when you add up the weight total! Now, from your response above, I get the impression that you have just established by DM fiat that the PCs are always able to teleport themselves away (without a weight calculation). This is surely understandable since few of us want to take the time to add up the weight of everything/everyone being teleported every time a Teleport spell is cast. However, you must acknowledge that by making this adjustment, you are making teleportation easier for the PCs. And it should be no surprise, then, that it is much easier for the PCs to exploit your relaxed interpretation of the Teleport spell to avoid dangerous situations. So, in conclusion, I thought Kid Charlemagne's advice was actually quite good, despite your quick dismissal. It's fine to say that you as a DM want to reduce the book-keeping hassles associated with Teleport. But when you make this short-cut for the PCs, you shouldn't be surprised when they exploit it. [/QUOTE]
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So, how do you keep'em from just 'porting away?
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