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So, how do you keep'em from just 'porting away?
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<blockquote data-quote="Orius" data-source="post: 2511392" data-attributes="member: 8863"><p>Yes, that's assuming that a high-level game consists of nothing more than PCs facing foes of increasingly higher-level foes. You're essentially taking the "hack-n'-spellfast" that represents a single encounter and magnifying it to represent an entire campaign. Perhaps that might be true if high-level PCs went and camped out on the planes duking it out with hordes of fiends and did nothing else. Would I want to see the players fight hundered of battles on their own Material Plane with hordes of CR 10+ creatures? No, not unless this was a world that be in it's very scope was massively epic in natute.</p><p></p><p>Besides, as others have said, trying to shoehorn "obstacles and hazards" that would stymie low level PCs doesn't work with higher level PCs. It's one thing to occasionaly have situations where some spells don't work as expected or at all is one thing, having this as a blanket effect over the entire campaign is another. Simply nerfing the PC's abilites all the time or outright stripping them of abilities the DM doesn't feel like working around is cheap, and an easy way out for the DM.</p></blockquote><p></p>
[QUOTE="Orius, post: 2511392, member: 8863"] Yes, that's assuming that a high-level game consists of nothing more than PCs facing foes of increasingly higher-level foes. You're essentially taking the "hack-n'-spellfast" that represents a single encounter and magnifying it to represent an entire campaign. Perhaps that might be true if high-level PCs went and camped out on the planes duking it out with hordes of fiends and did nothing else. Would I want to see the players fight hundered of battles on their own Material Plane with hordes of CR 10+ creatures? No, not unless this was a world that be in it's very scope was massively epic in natute. Besides, as others have said, trying to shoehorn "obstacles and hazards" that would stymie low level PCs doesn't work with higher level PCs. It's one thing to occasionaly have situations where some spells don't work as expected or at all is one thing, having this as a blanket effect over the entire campaign is another. Simply nerfing the PC's abilites all the time or outright stripping them of abilities the DM doesn't feel like working around is cheap, and an easy way out for the DM. [/QUOTE]
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So, how do you keep'em from just 'porting away?
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