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So how do you play a Sun Elf?
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<blockquote data-quote="Pyske" data-source="post: 1365456" data-attributes="member: 3567"><p>Er, coming back from the tangent for a moment, a couple ideas for having a sun-elf character (and their reaction to their society):</p><p></p><p>+ Counter-culture: your character is in favor of abolishing the status quo attitudes of racial superiority. She is trying to document the "worthiness" of the other races by examining those who often become heroes in these cultures.</p><p></p><p>+ Adventuring on a Wager: your character is secretly trying to disprove someone who advocates the "worthiness" of non-Sun Elves. Doing so will bring great prestige, by eliminating such a disruptive and distasteful element from prominence at court. Of course, you would never tell them that's what you are doing... that would ruin the experiment. You just quietly send home your diaries, with a few choice incidents highlighted...</p><p></p><p>+ Savage Anthropology: Your PC simply doesn't understand how these lesser races do it, and she desperately wants to. She can see the trend of their rise in power, but how does one manage to effectively govern without the use of ages old artifacts, massively powerful enchantments, and seclusion? Isn't it difficult to get anything done with other nations constantly sending diplomats or armies or having to negaotiate new trade agreements every 50 years? It would be silly to change, but perhaps even we, in our wisdom, can learn something valuable from these noble savages.</p><p></p><p>+ Spy: The problem with the other races is they are so impetuous. One must be well-informed to make proper plans. It is your job to keep the Elven people well-informed.</p><p></p><p>None of these, played subtly enough, will disrupt a group too much. Most would work with a University background.</p><p></p><p> . . . . . . . -- Eric</p></blockquote><p></p>
[QUOTE="Pyske, post: 1365456, member: 3567"] Er, coming back from the tangent for a moment, a couple ideas for having a sun-elf character (and their reaction to their society): + Counter-culture: your character is in favor of abolishing the status quo attitudes of racial superiority. She is trying to document the "worthiness" of the other races by examining those who often become heroes in these cultures. + Adventuring on a Wager: your character is secretly trying to disprove someone who advocates the "worthiness" of non-Sun Elves. Doing so will bring great prestige, by eliminating such a disruptive and distasteful element from prominence at court. Of course, you would never tell them that's what you are doing... that would ruin the experiment. You just quietly send home your diaries, with a few choice incidents highlighted... + Savage Anthropology: Your PC simply doesn't understand how these lesser races do it, and she desperately wants to. She can see the trend of their rise in power, but how does one manage to effectively govern without the use of ages old artifacts, massively powerful enchantments, and seclusion? Isn't it difficult to get anything done with other nations constantly sending diplomats or armies or having to negaotiate new trade agreements every 50 years? It would be silly to change, but perhaps even we, in our wisdom, can learn something valuable from these noble savages. + Spy: The problem with the other races is they are so impetuous. One must be well-informed to make proper plans. It is your job to keep the Elven people well-informed. None of these, played subtly enough, will disrupt a group too much. Most would work with a University background. . . . . . . . -- Eric [/QUOTE]
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So how do you play a Sun Elf?
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