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*TTRPGs General
So how do you play cohorts, familiars and animal companions?
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<blockquote data-quote="Merkuri" data-source="post: 3275679" data-attributes="member: 41321"><p>I feel like this depends a lot on the player in question. I have leadership, but I dislike controlling more than one PC at a time (like when a player is absent and somebody else takes over his PC temporarily) and I do not mind that my cohort is DM-controlled.</p><p></p><p>My boyfriend (Awayfarer) in the same campaign however, is in a different boat. One of the greatest things the DM did in our current campaign is give Away's character, a strong-as-an-ox-and-just-as-smart orc barbarian, an inteligent axe. The DM gave Away a short description of the item and its personality and told him that with his will save the axe can essentially take him over at any time, and from that moment on it became an essential part of the character. </p><p></p><p>Blackrazor (the axe) cannot speak by itself, but uses Thugdar's (the orc PC) voice whenever he feels the need, and Away plays their personalities completely differently. Even when he forgets to use the different font for Blackrazor (we play online) you can certainly tell who is speaking. Blackrazor has a much larger vocabulary and is more bloodthirsty, and Thugdar is remarkably similar to Thog from Order of the Stick (my PC was once trying to describe illusions to him, and said that if he could put his hand through it it was an illusion... so Thugdar put his hand through the cloth he was holding with a great tearing sound and declared it an illusion). Away loves the chance to play the lovable dumb guy and the bloodthirsty I'm-sticking-with-you-just-because-you-kill-things axe simultaneously, and he does a great job of it.</p><p></p><p>Since the DM has so much other stuff to do, I feel like Blackrazor would become just another powerful item if the DM had retained control over it. But with Away playing it, it's a living, breathing pseudo-PC with a distinct personality all its own. We had another inteligent item early on, this one DM-controlled, but it would only pipe up when it needed to give us plot information or we asked it questions. Blackrazor doesn't hesitate to give us his opinion. He's much more fascinating being controlled by the player who puts his whole heart and soul (well, half of it) into the character, as opposed to the DM.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 3275679, member: 41321"] I feel like this depends a lot on the player in question. I have leadership, but I dislike controlling more than one PC at a time (like when a player is absent and somebody else takes over his PC temporarily) and I do not mind that my cohort is DM-controlled. My boyfriend (Awayfarer) in the same campaign however, is in a different boat. One of the greatest things the DM did in our current campaign is give Away's character, a strong-as-an-ox-and-just-as-smart orc barbarian, an inteligent axe. The DM gave Away a short description of the item and its personality and told him that with his will save the axe can essentially take him over at any time, and from that moment on it became an essential part of the character. Blackrazor (the axe) cannot speak by itself, but uses Thugdar's (the orc PC) voice whenever he feels the need, and Away plays their personalities completely differently. Even when he forgets to use the different font for Blackrazor (we play online) you can certainly tell who is speaking. Blackrazor has a much larger vocabulary and is more bloodthirsty, and Thugdar is remarkably similar to Thog from Order of the Stick (my PC was once trying to describe illusions to him, and said that if he could put his hand through it it was an illusion... so Thugdar put his hand through the cloth he was holding with a great tearing sound and declared it an illusion). Away loves the chance to play the lovable dumb guy and the bloodthirsty I'm-sticking-with-you-just-because-you-kill-things axe simultaneously, and he does a great job of it. Since the DM has so much other stuff to do, I feel like Blackrazor would become just another powerful item if the DM had retained control over it. But with Away playing it, it's a living, breathing pseudo-PC with a distinct personality all its own. We had another inteligent item early on, this one DM-controlled, but it would only pipe up when it needed to give us plot information or we asked it questions. Blackrazor doesn't hesitate to give us his opinion. He's much more fascinating being controlled by the player who puts his whole heart and soul (well, half of it) into the character, as opposed to the DM. [/QUOTE]
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So how do you play cohorts, familiars and animal companions?
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