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So how do you run environmental hazards?
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<blockquote data-quote="Lizard Lips" data-source="post: 362262" data-attributes="member: 721"><p>So my PCs are off to sea, and to throw something a little different at them I decided running into a brutal storm at sea would be a nice change of pace. Problem is... I can't think of too much for them to DO. Part of the problem is that I'm not really sure how to handle a ship in a storm (the Seafarer's Guide was very helpful in explaining that in a storm the crew basically holds on to the ship and prays <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> ), but there's also the fact that beyond holding on for dear life, bailing water, and holding the tiller, it doesn't seem like a very'fun' situation to play. In real life surviving a storm at sea would be a harrowing experience, but I just don't think I can pull that out of a DnD session. </p><p></p><p>I started thinking about other situations: forest fires, blizzards, avalanches, things that seem like they'd be cool scenarios for the PCs to survive, but I just can't think of the possible choices the party would face beyond "we flee" or "we hunker down and endure".</p></blockquote><p></p>
[QUOTE="Lizard Lips, post: 362262, member: 721"] So my PCs are off to sea, and to throw something a little different at them I decided running into a brutal storm at sea would be a nice change of pace. Problem is... I can't think of too much for them to DO. Part of the problem is that I'm not really sure how to handle a ship in a storm (the Seafarer's Guide was very helpful in explaining that in a storm the crew basically holds on to the ship and prays :rolleyes: ), but there's also the fact that beyond holding on for dear life, bailing water, and holding the tiller, it doesn't seem like a very'fun' situation to play. In real life surviving a storm at sea would be a harrowing experience, but I just don't think I can pull that out of a DnD session. I started thinking about other situations: forest fires, blizzards, avalanches, things that seem like they'd be cool scenarios for the PCs to survive, but I just can't think of the possible choices the party would face beyond "we flee" or "we hunker down and endure". [/QUOTE]
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So how do you run environmental hazards?
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