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So how do you run environmental hazards?
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<blockquote data-quote="Frostmarrow" data-source="post: 362896" data-attributes="member: 1122"><p>I think you need to make a combat situation out of it. Naturally the PCs would need to lower the sails and stuff but you can't actually fight winds and surf. However, you can fight air mephits and elementals as well as their water equivalents. When coupling this with all sorts of checks it might make a passable excuse for a real world storm. I think that this is how they symbolically do it in the theater at times. You need to have something tangiable and fightable in D&D. </p><p></p><p>For example if an elven king charge the PCs to deal with a raging forest fire I suppose they rather extinguish it by hunting down the Fire Elemental responsible than heev-hoe buckets of water.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 362896, member: 1122"] I think you need to make a combat situation out of it. Naturally the PCs would need to lower the sails and stuff but you can't actually fight winds and surf. However, you can fight air mephits and elementals as well as their water equivalents. When coupling this with all sorts of checks it might make a passable excuse for a real world storm. I think that this is how they symbolically do it in the theater at times. You need to have something tangiable and fightable in D&D. For example if an elven king charge the PCs to deal with a raging forest fire I suppose they rather extinguish it by hunting down the Fire Elemental responsible than heev-hoe buckets of water. [/QUOTE]
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So how do you run environmental hazards?
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