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Community
General Tabletop Discussion
*Pathfinder & Starfinder
So how do you think of those new core classes in Miniatures Handbook?
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<blockquote data-quote="Shin Okada" data-source="post: 1199549" data-attributes="member: 1956"><p>My takes.</p><p></p><p>*Favored Soul</p><p>Oh yeah, divine version of Sorcerer. But basically, I don't like this class. Wizards and Sorcerers are good rivals. But in case of Clerics vs Favored Souls, FSs seem very weak. Clerics already have spontaneous casting and very versatile at spell-casting. FSs can't turn undeads and have no access to domain powers and spells. They have some fancy abilities but those abilities do not worth giving up turning and domain access.</p><p></p><p>*Healer</p><p>Could be characterful as a NPC class. Maybe good for a cohort. But not so effective as an adventurer. I even doubt if they are better combat-medic than Clerics, as Healers can't commit spontaneous casting of cure spells.</p><p></p><p>*Marshal</p><p>This is the most interesting class in this book IMHO. They can do things which other classes can't do. They are characterful and very good as "5th PC".</p><p></p><p>*Warmage</p><p>Good nuker. That is all. But lacking versatility of other arcane casters. Even if they don't know themselves, Wizards and Sorcerers can cast wide variety of spells from scrolls and wands. On the other hand, the spell-list of Warmages are very limited. All of them are direct attack spells. So this class is another "good for 5th PC" class, IMHO.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 1199549, member: 1956"] My takes. *Favored Soul Oh yeah, divine version of Sorcerer. But basically, I don't like this class. Wizards and Sorcerers are good rivals. But in case of Clerics vs Favored Souls, FSs seem very weak. Clerics already have spontaneous casting and very versatile at spell-casting. FSs can't turn undeads and have no access to domain powers and spells. They have some fancy abilities but those abilities do not worth giving up turning and domain access. *Healer Could be characterful as a NPC class. Maybe good for a cohort. But not so effective as an adventurer. I even doubt if they are better combat-medic than Clerics, as Healers can't commit spontaneous casting of cure spells. *Marshal This is the most interesting class in this book IMHO. They can do things which other classes can't do. They are characterful and very good as "5th PC". *Warmage Good nuker. That is all. But lacking versatility of other arcane casters. Even if they don't know themselves, Wizards and Sorcerers can cast wide variety of spells from scrolls and wands. On the other hand, the spell-list of Warmages are very limited. All of them are direct attack spells. So this class is another "good for 5th PC" class, IMHO. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
So how do you think of those new core classes in Miniatures Handbook?
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