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So how does Multi-class penalties actually work?
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<blockquote data-quote="Jackinthegreen" data-source="post: 6289212" data-attributes="member: 6678119"><p>Be glad your DM hasn't done multiclass penalties. Many useful and interesting (but not necessarily overpowered) builds require multiclassing that would normally screw your experience gains.</p><p></p><p>But yes, it does exist in the 3.0 and 3.5 rules and it's in the PHB. I think part of why it exists is in previous editions certain races were tied to certain classes, but in 3.X they made it so every race could be every base class. To "preserve" some sense of still keeping certain races to certain classes they used Favored Class for the races, and since they figured going around cherrypicking class features was overpowered they put in the XP penalty.</p><p></p><p>In practice, the XP penalty is worthless because several classes are quite powerful on their own without multiclassing (like clerics, druids, and wizards) but others like the fighter or paladin lag behind and often need to multiclass, or at least choose very specific feats and alternate class features, in order to even keep up if the casters are making good use of their spells and such. Some prestige classes even require multiclassing and thus an XP hit would really screw things up.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6289212, member: 6678119"] Be glad your DM hasn't done multiclass penalties. Many useful and interesting (but not necessarily overpowered) builds require multiclassing that would normally screw your experience gains. But yes, it does exist in the 3.0 and 3.5 rules and it's in the PHB. I think part of why it exists is in previous editions certain races were tied to certain classes, but in 3.X they made it so every race could be every base class. To "preserve" some sense of still keeping certain races to certain classes they used Favored Class for the races, and since they figured going around cherrypicking class features was overpowered they put in the XP penalty. In practice, the XP penalty is worthless because several classes are quite powerful on their own without multiclassing (like clerics, druids, and wizards) but others like the fighter or paladin lag behind and often need to multiclass, or at least choose very specific feats and alternate class features, in order to even keep up if the casters are making good use of their spells and such. Some prestige classes even require multiclassing and thus an XP hit would really screw things up. [/QUOTE]
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So how does Multi-class penalties actually work?
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