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So how does the Bladesinger work?
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<blockquote data-quote="captainspud" data-source="post: 5650951" data-attributes="member: 94481"><p>In a nutshell:</p><p></p><ul> <li data-xf-list-type="ul">Arcane controller who fights in melee</li> <li data-xf-list-type="ul">Leather armor, military melee</li> <li data-xf-list-type="ul">Different skills from stock Wizard. Less thinking, more jumping and wire-fu.</li> <li data-xf-list-type="ul">Pick a particular heavy or light blade. You gain it as an implement and can treat it as a wand (for the purposes of, say, Wand Expertise)</li> <li data-xf-list-type="ul">You get a +2 shield bonus to AC while your off-hand is free</li> <li data-xf-list-type="ul">You make MBAs with INT</li> <li data-xf-list-type="ul">You don't take AoO for ranged or area spells</li> <li data-xf-list-type="ul">You have Magic Missile and three at-will Bladespells. They trigger when you hit with an MBA; each is range 10, hits automatically, and causes DEX mod damage and an effect, ie, -2 to target's attack rolls or target grants CA. I believe they're free to target your MBA target or someone else, as you choose.</li> <li data-xf-list-type="ul">Your encounter equivalent is called Bladesong. Minor to pop, buffs accuracy and defenses, and +5 to damage rolls. Lasts until end of next turn, so you get two turns out of it. I don't think you ever get more uses of it (though I've only skimmed).</li> <li data-xf-list-type="ul">Your utilities and dailies use a spellbook, except...</li> <li data-xf-list-type="ul">...you don't actually get Dailies. You get Wizard encounter powers that you use as dailies. Lv1E -> Lv1D; Lv3E -> Lv5D, and so on.</li> <li data-xf-list-type="ul">I'm not familiar enough with the Wizard to say how many of the Enc -> Daily powers are new, but I definitely see a mix of new and old. I <em>believe</em> the wording leaves you open to take the full spread of Wizard powers.</li> <li data-xf-list-type="ul">The buffs over time are are perks on top of Bladespell, mostly.</li> <li data-xf-list-type="ul">Paragon Path lets you prep an additional Enc -> Daily per day, lets you MBA in a burst 1 on an AP, gives you some added mobility and porting, and concludes with an actual Wizard daily (not an Enc -> Daily)</li> </ul><p>All in all, it's pretty neat. The big question marks at this point are:</p><p></p><ol> <li data-xf-list-type="ol"> how well a squishy controller works in melee</li> <li data-xf-list-type="ol">how much you lose as a result of not getting proper daily-powered Dailies and only one encounter power per encounter</li> </ol><p>The former seems to be "it's tricky, but just be careful"; the tradeoff on the latter seems to be your huge versatility in at-wills and the fact that you basically get the Sorcerer's damage feature, making you sort of a crappy Striker to make up for what you lose in "proper" daily and encounter control.</p><p></p><p>All theory, of course. I'm curious to see how it works in practice.</p></blockquote><p></p>
[QUOTE="captainspud, post: 5650951, member: 94481"] In a nutshell: [LIST] [*]Arcane controller who fights in melee [*]Leather armor, military melee [*]Different skills from stock Wizard. Less thinking, more jumping and wire-fu. [*]Pick a particular heavy or light blade. You gain it as an implement and can treat it as a wand (for the purposes of, say, Wand Expertise) [*]You get a +2 shield bonus to AC while your off-hand is free [*]You make MBAs with INT [*]You don't take AoO for ranged or area spells [*]You have Magic Missile and three at-will Bladespells. They trigger when you hit with an MBA; each is range 10, hits automatically, and causes DEX mod damage and an effect, ie, -2 to target's attack rolls or target grants CA. I believe they're free to target your MBA target or someone else, as you choose. [*]Your encounter equivalent is called Bladesong. Minor to pop, buffs accuracy and defenses, and +5 to damage rolls. Lasts until end of next turn, so you get two turns out of it. I don't think you ever get more uses of it (though I've only skimmed). [*]Your utilities and dailies use a spellbook, except... [*]...you don't actually get Dailies. You get Wizard encounter powers that you use as dailies. Lv1E -> Lv1D; Lv3E -> Lv5D, and so on. [*]I'm not familiar enough with the Wizard to say how many of the Enc -> Daily powers are new, but I definitely see a mix of new and old. I [I]believe[/I] the wording leaves you open to take the full spread of Wizard powers. [*]The buffs over time are are perks on top of Bladespell, mostly. [*]Paragon Path lets you prep an additional Enc -> Daily per day, lets you MBA in a burst 1 on an AP, gives you some added mobility and porting, and concludes with an actual Wizard daily (not an Enc -> Daily) [/LIST] All in all, it's pretty neat. The big question marks at this point are: [LIST=1] [*] how well a squishy controller works in melee [*]how much you lose as a result of not getting proper daily-powered Dailies and only one encounter power per encounter [/LIST] The former seems to be "it's tricky, but just be careful"; the tradeoff on the latter seems to be your huge versatility in at-wills and the fact that you basically get the Sorcerer's damage feature, making you sort of a crappy Striker to make up for what you lose in "proper" daily and encounter control. All theory, of course. I'm curious to see how it works in practice. [/QUOTE]
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So how does the Bladesinger work?
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