Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
So, How does the Complete Warrior Swashbuckler play out?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drnuncheon" data-source="post: 1418180" data-attributes="member: 96"><p>What was the level ratio there? Mine is human Ftr4/Rog11/Duelist 2 (the last being recently added after the 3.5 changes to the class) and he hangs with the paladin in terms of general effectiveness - I think the spare human feat helped a lot. I took basically two trees: rapier-specific feats (WF, Focus, WS, Imp Crit) and the Whirlwind tree, and improved feint. Most of the damage comes from bonuses rather than the base die, plus criticals (12-20 crit range, as we voted to keep the 3.0 rules on those) and feint/sneak attack.</p><p></p><p>Losing full attacks isn't so bad if you're getting the sneak attack bonus damage (trade a second attack at -5 for the chance at +3d6 or more on the main attack? Sure! Sounds great to me!).</p><p></p><p>My wife's character in a different game is also a Ftr/Rog, also with improved critical and weapon specialization, and she does quite well. The other character there is also multiclassed, so that may not be as good evidence.</p><p></p><p></p><p></p><p>Clearly this so-called swashbuckler has never had to hide naked in an arras while the lady's husband stormed about the room in a fit of jealous rage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> 'Backstabbing' is no longer part of D&D, and sneak attacks can be triggered by feints (which <em>is</em> the thing of swashbucklers and duelists). The beautiful thing about the rogue class is that its skill set is so broad, it doesn't have to include <em>any</em> of the 'classic thief' skills. Take Diplomacy, Bluff, Tumble, Jump, Climb, and Balance to start...Spot and Listen are always good, or suitably swashbuckly Professions like 'sailor', or even cross-class skills (you certainly have the points for them).</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1418180, member: 96"] What was the level ratio there? Mine is human Ftr4/Rog11/Duelist 2 (the last being recently added after the 3.5 changes to the class) and he hangs with the paladin in terms of general effectiveness - I think the spare human feat helped a lot. I took basically two trees: rapier-specific feats (WF, Focus, WS, Imp Crit) and the Whirlwind tree, and improved feint. Most of the damage comes from bonuses rather than the base die, plus criticals (12-20 crit range, as we voted to keep the 3.0 rules on those) and feint/sneak attack. Losing full attacks isn't so bad if you're getting the sneak attack bonus damage (trade a second attack at -5 for the chance at +3d6 or more on the main attack? Sure! Sounds great to me!). My wife's character in a different game is also a Ftr/Rog, also with improved critical and weapon specialization, and she does quite well. The other character there is also multiclassed, so that may not be as good evidence. Clearly this so-called swashbuckler has never had to hide naked in an arras while the lady's husband stormed about the room in a fit of jealous rage. ;) 'Backstabbing' is no longer part of D&D, and sneak attacks can be triggered by feints (which [i]is[/i] the thing of swashbucklers and duelists). The beautiful thing about the rogue class is that its skill set is so broad, it doesn't have to include [i]any[/i] of the 'classic thief' skills. Take Diplomacy, Bluff, Tumble, Jump, Climb, and Balance to start...Spot and Listen are always good, or suitably swashbuckly Professions like 'sailor', or even cross-class skills (you certainly have the points for them). J [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So, How does the Complete Warrior Swashbuckler play out?
Top