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So How Does Your Group Distribute Treasure?
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<blockquote data-quote="Whimsical" data-source="post: 2629386" data-attributes="member: 3976"><p>My favorite magic item distribution system has been a pick list based on total value. Basically, someone keeps a running total value of what each character has received in magic items. The value is based on how much we could sell the magic items for. Then when we acquire more magic item treasure we determine the order of picking starting with the person who has received the least amount of treasure, value-wise, then going on to the person who has received the most. Then the characters go through that list, the first one getting first pick of the treasure, then the second one getting second pick, etc. We go through that list over and over until everything desired has been selected. Everything else is sold and the gold is split up. The list is redetermined the next time there are magic items to distribute.</p><p></p><p>A player can reduce his total value by giving up items to the group treasure pile. If Joe Fighter picks a Ring of Protection +2, he can put his Ring of Protection +1 into the treasure pot to be selected by another or to be sold. A player can also just put cash into the pot just to increase his positioning in the list for the next time. A new member of a group would start his running total with a kicker value equal to the average of the group.</p><p></p><p>With other gaming groups, magic item distribution has been based by who would be able to benefit from the item the most. If there is a point of contention, then the party votes to determine who receives it. Which has been tough when people wants to sell magic items that they received for personal profit. But generally if my character gets a +4 STR item, she gives her +2 STR item to whomever she thinks should use it.</p><p></p><p>Sometimes the party leader is assigned the task of distributing magic items. I did this in one campaign and I was poor because of it. As a bard, it seemed like everyone else could use what came up better than he could. But recently he was able to assign a Staff of the Magi to himself with no issue because he had such a large magic item deficit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So far, there has been no "best" system that everyone is happy with in my experience. Creating a magic item distribution system has always been a challenge, and it's a challenge that each new adventuring party should overcome by hashing their system out in character. A Lawful group could be happy with a communistic system, because they can trust each other to support each other. Other groups could define ownership more precisely.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 2629386, member: 3976"] My favorite magic item distribution system has been a pick list based on total value. Basically, someone keeps a running total value of what each character has received in magic items. The value is based on how much we could sell the magic items for. Then when we acquire more magic item treasure we determine the order of picking starting with the person who has received the least amount of treasure, value-wise, then going on to the person who has received the most. Then the characters go through that list, the first one getting first pick of the treasure, then the second one getting second pick, etc. We go through that list over and over until everything desired has been selected. Everything else is sold and the gold is split up. The list is redetermined the next time there are magic items to distribute. A player can reduce his total value by giving up items to the group treasure pile. If Joe Fighter picks a Ring of Protection +2, he can put his Ring of Protection +1 into the treasure pot to be selected by another or to be sold. A player can also just put cash into the pot just to increase his positioning in the list for the next time. A new member of a group would start his running total with a kicker value equal to the average of the group. With other gaming groups, magic item distribution has been based by who would be able to benefit from the item the most. If there is a point of contention, then the party votes to determine who receives it. Which has been tough when people wants to sell magic items that they received for personal profit. But generally if my character gets a +4 STR item, she gives her +2 STR item to whomever she thinks should use it. Sometimes the party leader is assigned the task of distributing magic items. I did this in one campaign and I was poor because of it. As a bard, it seemed like everyone else could use what came up better than he could. But recently he was able to assign a Staff of the Magi to himself with no issue because he had such a large magic item deficit. :) So far, there has been no "best" system that everyone is happy with in my experience. Creating a magic item distribution system has always been a challenge, and it's a challenge that each new adventuring party should overcome by hashing their system out in character. A Lawful group could be happy with a communistic system, because they can trust each other to support each other. Other groups could define ownership more precisely. [/QUOTE]
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