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So How Does Your Group Distribute Treasure?
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<blockquote data-quote="rvalle" data-source="post: 2629828" data-attributes="member: 28272"><p>We had a system in place similar to this.</p><p></p><p>After the items were identified they were totaled at 50% retail and that number divided up among the party that went on that adventure. These are called 'magic points'. They are accumulated from adventure to adventure like gold.</p><p></p><p>The person with the most MP's gets to pick an item first paying for it with their MP's. Then the second most and so on.</p><p></p><p>Pros: </p><p>Each party member benefits from being on an adventure that snags a single high powered item.</p><p></p><p>The item distribution was fair over time instead of one person getting lucky rolls and getting to pick first several times in a row.</p><p></p><p>There was less temptation to take an item that you could not use and sell it. It was more worthwhile to save your points for the next adventure.</p><p></p><p>Cons:</p><p></p><p>There was a rule that EVERY item had to be picked, and paid for, by someone. This caused some issues when a decent magic item came along that no-one wanted/could use. This caused the last person to pick an item to 'have' to take it and spend their MP's on it. They would then sell (or try to sell) the item and then convert it into gold.</p></blockquote><p></p>
[QUOTE="rvalle, post: 2629828, member: 28272"] We had a system in place similar to this. After the items were identified they were totaled at 50% retail and that number divided up among the party that went on that adventure. These are called 'magic points'. They are accumulated from adventure to adventure like gold. The person with the most MP's gets to pick an item first paying for it with their MP's. Then the second most and so on. Pros: Each party member benefits from being on an adventure that snags a single high powered item. The item distribution was fair over time instead of one person getting lucky rolls and getting to pick first several times in a row. There was less temptation to take an item that you could not use and sell it. It was more worthwhile to save your points for the next adventure. Cons: There was a rule that EVERY item had to be picked, and paid for, by someone. This caused some issues when a decent magic item came along that no-one wanted/could use. This caused the last person to pick an item to 'have' to take it and spend their MP's on it. They would then sell (or try to sell) the item and then convert it into gold. [/QUOTE]
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