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So How Does Your Group Distribute Treasure?
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<blockquote data-quote="Steverooo" data-source="post: 2630399" data-attributes="member: 9410"><p>In the next-to-last group I gamed with, there was no magical (and very little non-magical) treasure, and the party didn't really work together, at all. Money was a problem.</p><p></p><p>In the last group I played with, I raised the question as soon as we were gathering the items. We talked, and worked out a system, which the Half-Orc Cleric of Gruumsh said was "too complicated". I freely passed around the items that I'd found, including giving away the knowledge that the troll's bracers resized to fit me, when I tried them on. I asked the party if anyone could use the <em>Wand of Fireballs</em> that he'd been using on us. No one but (possibly) me could, so I kept that.</p><p></p><p>I was much chagrinned to learn that both the Fighter and Paladin were competing with my PC for any magical light armour (all I was proficient with), and the Half-Orc's trying to "secretly" cast <em>Detect Magic</em> on the troll's bow, which I was holding, so while we were packing up the treasure and giving the bag to the Paladin, my Rogue palmed a large gem, just in case.</p><p></p><p>To show good faith, he let the Fighter take the Bracers, and when the Half-Orc asked if he could "see" the bow, my PC asked him "You mean the magical one, that you weren't planning on telling us about?", but let him see it...</p><p></p><p>When we got to where we were headed, we were SUPPOSED to get all items appraised and/or identified, but when my PC asked the Half-Orc for the bow back, he refused... So my Rogue lifted it off him, without his even noticing. Later, he returned, and attacked my PC (despite the fact that the treasure hadn't been divided up, yet, according to the agreement that we had ALL made)!</p><p></p><p>In the end, I left the party, letting the GM decide what to do with the gem and wand (I don't believe he gave it to them), and the game soon folded. Nowadays, I demand a written agreement, worked out in advance of joining an adveturing party. "Adventurer Contracts" solve a lot of conflicts, if your group has them. If not, any method you all agree to (supposing none of your PLAYERS are Chaotic!) will work for you.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2630399, member: 9410"] In the next-to-last group I gamed with, there was no magical (and very little non-magical) treasure, and the party didn't really work together, at all. Money was a problem. In the last group I played with, I raised the question as soon as we were gathering the items. We talked, and worked out a system, which the Half-Orc Cleric of Gruumsh said was "too complicated". I freely passed around the items that I'd found, including giving away the knowledge that the troll's bracers resized to fit me, when I tried them on. I asked the party if anyone could use the [I]Wand of Fireballs[/I] that he'd been using on us. No one but (possibly) me could, so I kept that. I was much chagrinned to learn that both the Fighter and Paladin were competing with my PC for any magical light armour (all I was proficient with), and the Half-Orc's trying to "secretly" cast [I]Detect Magic[/I] on the troll's bow, which I was holding, so while we were packing up the treasure and giving the bag to the Paladin, my Rogue palmed a large gem, just in case. To show good faith, he let the Fighter take the Bracers, and when the Half-Orc asked if he could "see" the bow, my PC asked him "You mean the magical one, that you weren't planning on telling us about?", but let him see it... When we got to where we were headed, we were SUPPOSED to get all items appraised and/or identified, but when my PC asked the Half-Orc for the bow back, he refused... So my Rogue lifted it off him, without his even noticing. Later, he returned, and attacked my PC (despite the fact that the treasure hadn't been divided up, yet, according to the agreement that we had ALL made)! In the end, I left the party, letting the GM decide what to do with the gem and wand (I don't believe he gave it to them), and the game soon folded. Nowadays, I demand a written agreement, worked out in advance of joining an adveturing party. "Adventurer Contracts" solve a lot of conflicts, if your group has them. If not, any method you all agree to (supposing none of your PLAYERS are Chaotic!) will work for you. [/QUOTE]
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