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So How Does Your Group Distribute Treasure?
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<blockquote data-quote="ForceUser" data-source="post: 2632846" data-attributes="member: 2785"><p>What a bunch of jerks. Among my longtime friends, we do NBG with the caveat that everyone deserves to get cool items. When looked through <em>that</em> lens, things typically play out with loot rewards progressing through the group. In other words, if you just got something cool, you're not going to get the next cool thing as well, even if it's most optimal for your PC to get it, unless everyone else passes on it. But hey, that's the way it breaks down when you play among friends. Among friends, loot is not an issue.</p><p></p><p>On the other hand, I play with some other guys I barely know, and loot distribution is completely different with them. It's just as fair but far more mercenary, with wealth guidelines and item values being assessed and PCs being allowed to buy into items they want. Die rolls break ties when two PCs can afford and both want the same item. It makes sense to resolve it that way when people don't know each other, but I still hate it. I prefer friendship-based loot distribution. Among mature players it's not a problem.</p><p></p><p>With those same players I barely know, I deliberately craft unique, non-book-standard magic items that are practically impossible to appraise by the standard DMG rules, just to mess with the more mercenary members of the player group. Drives 'em nuts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="ForceUser, post: 2632846, member: 2785"] What a bunch of jerks. Among my longtime friends, we do NBG with the caveat that everyone deserves to get cool items. When looked through [i]that[/i] lens, things typically play out with loot rewards progressing through the group. In other words, if you just got something cool, you're not going to get the next cool thing as well, even if it's most optimal for your PC to get it, unless everyone else passes on it. But hey, that's the way it breaks down when you play among friends. Among friends, loot is not an issue. On the other hand, I play with some other guys I barely know, and loot distribution is completely different with them. It's just as fair but far more mercenary, with wealth guidelines and item values being assessed and PCs being allowed to buy into items they want. Die rolls break ties when two PCs can afford and both want the same item. It makes sense to resolve it that way when people don't know each other, but I still hate it. I prefer friendship-based loot distribution. Among mature players it's not a problem. With those same players I barely know, I deliberately craft unique, non-book-standard magic items that are practically impossible to appraise by the standard DMG rules, just to mess with the more mercenary members of the player group. Drives 'em nuts. :p [/QUOTE]
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