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So, how hard is it to kill PCs anyway?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7342474" data-attributes="member: 6775031"><p>In 95% of instances, the difference between tracking death saves and not tracking death saves is negligible, because the enemy side doesn't have healing. It's just a matter of whether you have to go over there and finish them off after they stabilize into unconsciousness.</p><p>Depending on the prevalence of healing magic in the setting, there's no reason to believe that the <em>enemies</em> would think to finish off a downed target, unless they have personally witnessed you bringing someone back up. After all, if healing magic is rare, then 95% of everyone who drops in combat is out of the fight for good, so wasting an attack to finish someone off is putting spite ahead of personal survival. The <em>smart</em> move, if you don't know about healing magic, is to prioritize targets who are still up.</p><p></p><p>When you're talking about bestial foes that operate on instinct, healing magic would have had to be <em>so</em> prevalent in the distant past that attacking a downed target would confer a fitness advantage over attacking an active target, in order for that behavior to be selected for.</p><p></p><p>If magic only came into use within the last few millenia, then monsters would end up in a situation similar to moths, whose trait of navigating by extremely distant light sources ended up with them immolating themselves when artificial lighting came about.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7342474, member: 6775031"] In 95% of instances, the difference between tracking death saves and not tracking death saves is negligible, because the enemy side doesn't have healing. It's just a matter of whether you have to go over there and finish them off after they stabilize into unconsciousness. Depending on the prevalence of healing magic in the setting, there's no reason to believe that the [I]enemies[/I] would think to finish off a downed target, unless they have personally witnessed you bringing someone back up. After all, if healing magic is rare, then 95% of everyone who drops in combat is out of the fight for good, so wasting an attack to finish someone off is putting spite ahead of personal survival. The [I]smart[/I] move, if you don't know about healing magic, is to prioritize targets who are still up. When you're talking about bestial foes that operate on instinct, healing magic would have had to be [I]so[/I] prevalent in the distant past that attacking a downed target would confer a fitness advantage over attacking an active target, in order for that behavior to be selected for. If magic only came into use within the last few millenia, then monsters would end up in a situation similar to moths, whose trait of navigating by extremely distant light sources ended up with them immolating themselves when artificial lighting came about. [/QUOTE]
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