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So how is 4th edition?
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<blockquote data-quote="Windjammer" data-source="post: 5045192" data-attributes="member: 60075"><p>That's a tough one to answer (which is why I rather wrote a post than partook in the poll). Most improvements to 4E since you left it were on the players' side. A lot of player character material that one would have wanted to be integral to the game to begin with, has been added in the 1.5 years since: some key races and classes (see Player's Handbook 2), animal companions for rangers, divine domains for clerics, illusion magic for wizards, and so on and on. It's really splendid. </p><p></p><p>But for DMs I can't see a similar trend. The skill challenge subsystem hasn't been fixed (it certainly hasn't received the playtest it ought to have received before we were asked to pay money for it), and no significant novelties or additions to the game system came long in the past 1.5 years. Yeah, we got some nicer monsters mechanically speaking in the second MM, and some treasure items look better in Adventurer's Vault 2 than in 1, but seriously, nothing to mandate a second look <strong>for a GM</strong>.</p><p></p><p>I'm not saying that I'm unhappy with what 4E gives me as a DM, but if you left it some time last year for reasons you know best then there are absolutely no reasons to revisit it so soon. Give WotC another year or two to really add something to the DM's lot. </p><p></p><p>If you're curious and got some cash to burn, I'd say look at the DMG 2. I'm not impressed by it <em>at all</em>, but that's the one 4E book which has tried hardest to make the game richer for the GM.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5045192, member: 60075"] That's a tough one to answer (which is why I rather wrote a post than partook in the poll). Most improvements to 4E since you left it were on the players' side. A lot of player character material that one would have wanted to be integral to the game to begin with, has been added in the 1.5 years since: some key races and classes (see Player's Handbook 2), animal companions for rangers, divine domains for clerics, illusion magic for wizards, and so on and on. It's really splendid. But for DMs I can't see a similar trend. The skill challenge subsystem hasn't been fixed (it certainly hasn't received the playtest it ought to have received before we were asked to pay money for it), and no significant novelties or additions to the game system came long in the past 1.5 years. Yeah, we got some nicer monsters mechanically speaking in the second MM, and some treasure items look better in Adventurer's Vault 2 than in 1, but seriously, nothing to mandate a second look [b]for a GM[/b]. I'm not saying that I'm unhappy with what 4E gives me as a DM, but if you left it some time last year for reasons you know best then there are absolutely no reasons to revisit it so soon. Give WotC another year or two to really add something to the DM's lot. If you're curious and got some cash to burn, I'd say look at the DMG 2. I'm not impressed by it [i]at all[/i], but that's the one 4E book which has tried hardest to make the game richer for the GM. [/QUOTE]
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