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So how is 4th edition?
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<blockquote data-quote="babinro" data-source="post: 5045658" data-attributes="member: 67482"><p>4E is easy to setup as a DM compared to 3.5. Since that is all I find myself doing, it makes my choice clear. </p><p></p><p>4E benefits from all classes being interesting and allowing for enough options to prevent simply standing still and attacking every round. It also has a lot of cooperation within the game for PC's to combo their powers together and make the party better as a result, rather than try and see how strong of an individual player you can become. The combat so far seems to shine at earlier levels, and plays longer as you get into paragon (probably a lot longer by Epic).</p><p>When it comes down to it, the combat in 4E is simply a lot more fun for all involved. Clerics don't eat up entire turns having to heal players. They can heal and contribute. 4E doesn't demand a cleric role in the party configuration like 3.5 did. All classes have access to different levels of self healing and typically have powers to further it if desired. This makes a DM's life easier should no one want to play a certain archtype.</p><p></p><p></p><p>3.5 is prefered by many of my friends for the following reasons:</p><p>- Rules apply to both Monsters and PC's whereas 4E monsters follow entirely different guidelines <this I consider a major benefit to 4E but they consider it to be the most glaring flaw></p><p>- More classes/feats. </p><p>- Less simplified skill system <I agree the 4E skill system seems too basic but is far easier to run>. </p><p>- Dislike for certain rule conversions based on what they feel didn't need changing. Take a look a swarm rules for example, almost completely opposite. They hate things like the new movement rules, the saving throw rules to them feels arbitrary...etc.</p><p></p><p></p><p>4E is worth trying out. I'd highly recommend learning the game from a low level...but trying it as well at something like level 9, or 13. The reason is that you'll start to appreciate the complexities of the game as you go. Whereas early levels may feel more limited. This was true for 3.5 as well. If you played only a level 1 wizard, you'd probably think they weren't that great. Give it time and you'll see what comes from it.</p></blockquote><p></p>
[QUOTE="babinro, post: 5045658, member: 67482"] 4E is easy to setup as a DM compared to 3.5. Since that is all I find myself doing, it makes my choice clear. 4E benefits from all classes being interesting and allowing for enough options to prevent simply standing still and attacking every round. It also has a lot of cooperation within the game for PC's to combo their powers together and make the party better as a result, rather than try and see how strong of an individual player you can become. The combat so far seems to shine at earlier levels, and plays longer as you get into paragon (probably a lot longer by Epic). When it comes down to it, the combat in 4E is simply a lot more fun for all involved. Clerics don't eat up entire turns having to heal players. They can heal and contribute. 4E doesn't demand a cleric role in the party configuration like 3.5 did. All classes have access to different levels of self healing and typically have powers to further it if desired. This makes a DM's life easier should no one want to play a certain archtype. 3.5 is prefered by many of my friends for the following reasons: - Rules apply to both Monsters and PC's whereas 4E monsters follow entirely different guidelines <this I consider a major benefit to 4E but they consider it to be the most glaring flaw> - More classes/feats. - Less simplified skill system <I agree the 4E skill system seems too basic but is far easier to run>. - Dislike for certain rule conversions based on what they feel didn't need changing. Take a look a swarm rules for example, almost completely opposite. They hate things like the new movement rules, the saving throw rules to them feels arbitrary...etc. 4E is worth trying out. I'd highly recommend learning the game from a low level...but trying it as well at something like level 9, or 13. The reason is that you'll start to appreciate the complexities of the game as you go. Whereas early levels may feel more limited. This was true for 3.5 as well. If you played only a level 1 wizard, you'd probably think they weren't that great. Give it time and you'll see what comes from it. [/QUOTE]
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