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*Dungeons & Dragons
So how is 4th edition?
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<blockquote data-quote="Turtlejay" data-source="post: 5048687" data-attributes="member: 70267"><p>Considering one of your criteria was "to develop fun and viable characters without massive work", I'd say 4e edges ahead, but it depends on how high you are going to play. Lower level 3.5 is not too bad, but once you start looking at PrC requirements and a ballooning number of spells per day, the character aspect gets a little less streamlined. 4e progresses at a more measured pace, but you will still end up with 4 dailies, 4 encounters, 2 at-wills, 6 utilities, and various feat, race, class, PP, and ED abilities. You can, of course, build around this. You can do the same thing in 3.5, too, but you will end up with a lot less interesting things to do in combat.</p><p> </p><p>That is kind of the main tipping point for me as a player. I may go play some 3.5 in the future, I *like* the system, but I don't think I would ever play a non-spellcaster again. I am spoiled by options. What do *your* players like? That makes a big difference, too.</p><p> </p><p>As for DMing, a lot of really good points about it's streamlined nature have been made. I'll just echo those and say that if you'd like that kind of environment, 4e is a good thing. Nothing against importing that kind of attitude to 3.5, but you might run into a square peg/round hole issue.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5048687, member: 70267"] Considering one of your criteria was "to develop fun and viable characters without massive work", I'd say 4e edges ahead, but it depends on how high you are going to play. Lower level 3.5 is not too bad, but once you start looking at PrC requirements and a ballooning number of spells per day, the character aspect gets a little less streamlined. 4e progresses at a more measured pace, but you will still end up with 4 dailies, 4 encounters, 2 at-wills, 6 utilities, and various feat, race, class, PP, and ED abilities. You can, of course, build around this. You can do the same thing in 3.5, too, but you will end up with a lot less interesting things to do in combat. That is kind of the main tipping point for me as a player. I may go play some 3.5 in the future, I *like* the system, but I don't think I would ever play a non-spellcaster again. I am spoiled by options. What do *your* players like? That makes a big difference, too. As for DMing, a lot of really good points about it's streamlined nature have been made. I'll just echo those and say that if you'd like that kind of environment, 4e is a good thing. Nothing against importing that kind of attitude to 3.5, but you might run into a square peg/round hole issue. Jay [/QUOTE]
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So how is 4th edition?
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