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So How Long Will 5E Last For?
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<blockquote data-quote="Corwin" data-source="post: 7143017" data-attributes="member: 1560"><p>Somehow the solution I proposed for heavy armor doesn't also work for medium?</p><p></p><p></p><p>You do not lose effectiveness as a fighter by choosing high Dex with light armor. Many people have convincingly argued the opposite is true. It is actually a superior choice, over Str-based with heavy armor, in many regards. The benefits inherent in that choice can be seen to outweigh the fact that you have a couple superfluous armor proficiencies you may never see in play.</p><p></p><p></p><p>I can't imagine how one would go about "proving" what saves an archetype is "supposed" to have. But IMO, a Dex-based fighter (often meaning foregoing, or even tanking Strength) will benefit from having Strength as a proficient save. Meaning they at least get a fair-to-decent save in both Strength <em>and</em> Dexterity (since a high Dex gives its bonus inherently). Unlike a Str-based fighter, which often ends up with an excessively good Strength save, and terrible Dexterity save. Those fools practically leap <em>into</em> fireballs.</p><p></p><p>As for skills, that's an easy fix. Almost not worth arguing about. If your background isn't giving it to you, most DMs would be lenient enough to work with you, IMX.</p><p></p><p></p><p>This is a generic argument for starting campaigns at 3rd-level, and bypassing the first couple "novice" levels. Its not really specific to this issue. Plenty of archetypal character concepts need to wait until 3rd-level to kick in. Heck, some take even longer. Be thankful you need only wait for a very quick 3rd-level before getting your desired shtick.</p></blockquote><p></p>
[QUOTE="Corwin, post: 7143017, member: 1560"] Somehow the solution I proposed for heavy armor doesn't also work for medium? You do not lose effectiveness as a fighter by choosing high Dex with light armor. Many people have convincingly argued the opposite is true. It is actually a superior choice, over Str-based with heavy armor, in many regards. The benefits inherent in that choice can be seen to outweigh the fact that you have a couple superfluous armor proficiencies you may never see in play. I can't imagine how one would go about "proving" what saves an archetype is "supposed" to have. But IMO, a Dex-based fighter (often meaning foregoing, or even tanking Strength) will benefit from having Strength as a proficient save. Meaning they at least get a fair-to-decent save in both Strength [I]and[/I] Dexterity (since a high Dex gives its bonus inherently). Unlike a Str-based fighter, which often ends up with an excessively good Strength save, and terrible Dexterity save. Those fools practically leap [I]into[/I] fireballs. As for skills, that's an easy fix. Almost not worth arguing about. If your background isn't giving it to you, most DMs would be lenient enough to work with you, IMX. This is a generic argument for starting campaigns at 3rd-level, and bypassing the first couple "novice" levels. Its not really specific to this issue. Plenty of archetypal character concepts need to wait until 3rd-level to kick in. Heck, some take even longer. Be thankful you need only wait for a very quick 3rd-level before getting your desired shtick. [/QUOTE]
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