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So How Long Will 5E Last For?
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<blockquote data-quote="happyhermit" data-source="post: 7145270" data-attributes="member: 6834463"><p>Mostly the point I was trying to make, since you are relatively new to the system and I hear a lot of comments otherwise, is that it's not like D&D hasn't tried these things in the past. A lot of people don't know that you could get digital copies of AD&D 20+ years ago and it came with character generator, die roller, etc. or that you could buy PDFs of books in the past. In a lot of ways, UA is a scaled back version of Dragon magazine that they don't get paid for, back in the day it did pretty much what UA is doing online these days (release a bunch of stuff to the public and eventually some of it will get incorporated into books). The biggest difference IMO is the surveys and the overall strategy of the way things are released, the huge "Next" open playtest being the obvious example. It's not like even these things didn't happen before, but those are the things that 5e has expanded upon rather than just carried forward in a different way. Tech isn't driving this, the surveys and open playtest were completely feasible decades ago. Mearls et. al. (even Hasbro) have mentioned one way that tech is having an impact, and that's live-plays, being able to go back and watch how people are actually playing is huge.</p><p></p><p>I think if 5e does last it will be because they made a conscious effort while still in the design stage to make a system that will last. By taking a hard line against bloat while still coming up with a profitable business model that meets other "brand" goals they shouldn't feel much pressure to change course barring outside forces (ie; the new Wotc CEO).</p><p></p><p>Nobody knows really, but at least we are doing better, a couple weeks and it will be 3 yrs with no sweeping changes (almost no changes really). 4e was only 2 years before Essentials brought in huge changes, then it was only 2 more until they were doing the Next playtest.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7145270, member: 6834463"] Mostly the point I was trying to make, since you are relatively new to the system and I hear a lot of comments otherwise, is that it's not like D&D hasn't tried these things in the past. A lot of people don't know that you could get digital copies of AD&D 20+ years ago and it came with character generator, die roller, etc. or that you could buy PDFs of books in the past. In a lot of ways, UA is a scaled back version of Dragon magazine that they don't get paid for, back in the day it did pretty much what UA is doing online these days (release a bunch of stuff to the public and eventually some of it will get incorporated into books). The biggest difference IMO is the surveys and the overall strategy of the way things are released, the huge "Next" open playtest being the obvious example. It's not like even these things didn't happen before, but those are the things that 5e has expanded upon rather than just carried forward in a different way. Tech isn't driving this, the surveys and open playtest were completely feasible decades ago. Mearls et. al. (even Hasbro) have mentioned one way that tech is having an impact, and that's live-plays, being able to go back and watch how people are actually playing is huge. I think if 5e does last it will be because they made a conscious effort while still in the design stage to make a system that will last. By taking a hard line against bloat while still coming up with a profitable business model that meets other "brand" goals they shouldn't feel much pressure to change course barring outside forces (ie; the new Wotc CEO). Nobody knows really, but at least we are doing better, a couple weeks and it will be 3 yrs with no sweeping changes (almost no changes really). 4e was only 2 years before Essentials brought in huge changes, then it was only 2 more until they were doing the Next playtest. [/QUOTE]
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