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General Tabletop Discussion
*Pathfinder & Starfinder
So, how many are avoiding Essentials?
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<blockquote data-quote="Obryn" data-source="post: 5376507" data-attributes="member: 11821"><p>First, I have to ask for some clarification - what do you mean by "going over" to Essentials? I'm honestly confused by the terminology, given what's actually in the Essentials books.</p><p></p><p>We're using the options from the books, but it's seriously not a different game. Am I "going over" to Essentials? Really doesn't feel like it.</p><p></p><p>I'm running Dark Sun 4e, and at last count, two of my 6 players are using Essentials versions of classes. (I had an Executioner Assassin in the game, too, but he's a flake.) They work seamlessly alongside "normal" 4e characters. Some of the non-Essentials classes are taking Essentials feats, and vice-versa.</p><p></p><p>There' no way I'd run Essentials-<strong>only</strong>, but the newer Essentials classes work entirely seamlessly in a game with traditional 4e classes.</p><p></p><p>Edited to add: </p><p></p><p>If your table hasn't taken a look at the Essentials classes at all, you might enjoy taking a look, given that you're coming from older editions. Really, Essentials classes hew a lot closer to 3e (or even AD&D) classes. And trust me as someone who's doing it - they work seamlessly alongside everyone else and can slide right into an existing campaign.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5376507, member: 11821"] First, I have to ask for some clarification - what do you mean by "going over" to Essentials? I'm honestly confused by the terminology, given what's actually in the Essentials books. We're using the options from the books, but it's seriously not a different game. Am I "going over" to Essentials? Really doesn't feel like it. I'm running Dark Sun 4e, and at last count, two of my 6 players are using Essentials versions of classes. (I had an Executioner Assassin in the game, too, but he's a flake.) They work seamlessly alongside "normal" 4e characters. Some of the non-Essentials classes are taking Essentials feats, and vice-versa. There' no way I'd run Essentials-[B]only[/B], but the newer Essentials classes work entirely seamlessly in a game with traditional 4e classes. Edited to add: If your table hasn't taken a look at the Essentials classes at all, you might enjoy taking a look, given that you're coming from older editions. Really, Essentials classes hew a lot closer to 3e (or even AD&D) classes. And trust me as someone who's doing it - they work seamlessly alongside everyone else and can slide right into an existing campaign. -O [/QUOTE]
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