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General Tabletop Discussion
*Pathfinder & Starfinder
So, how many are avoiding Essentials?
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<blockquote data-quote="Mengu" data-source="post: 5376547" data-attributes="member: 65726"><p>Essentials is just an addition, not a switch. Are my players able to pick up feats from Essentials? Sure. Are they going to be ditching their characters and playing essentials classes and races only? No way. Am I going to allow a player to retrain racial stat bonus or racial abilities based on Essentials stuff? Sure. Is my Fighter player likely to switch a Slayer? No more than he's likely to switch to a Barbarian (so, no he won't). If a new player wants to play a Warpriest will I let him? Sure just like I let a player come in with a Sorcerer after PHB2 was released.</p><p></p><p>As far as I'm concerned, essentials is sort of a combination book of PHB4, and MP3, AP2, DP2. It has new classes (I consider Slayer, Knight, Thief to be classes), allows some old options to be used with these new classes, provides new options for old classes, provides new build options for the Wizard, and has the Warpriest straddling that thin line between new class and new build.</p><p></p><p>For my game (and my fellow DM's games), Essentials is not a replacement to anything. It's an addition.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5376547, member: 65726"] Essentials is just an addition, not a switch. Are my players able to pick up feats from Essentials? Sure. Are they going to be ditching their characters and playing essentials classes and races only? No way. Am I going to allow a player to retrain racial stat bonus or racial abilities based on Essentials stuff? Sure. Is my Fighter player likely to switch a Slayer? No more than he's likely to switch to a Barbarian (so, no he won't). If a new player wants to play a Warpriest will I let him? Sure just like I let a player come in with a Sorcerer after PHB2 was released. As far as I'm concerned, essentials is sort of a combination book of PHB4, and MP3, AP2, DP2. It has new classes (I consider Slayer, Knight, Thief to be classes), allows some old options to be used with these new classes, provides new options for old classes, provides new build options for the Wizard, and has the Warpriest straddling that thin line between new class and new build. For my game (and my fellow DM's games), Essentials is not a replacement to anything. It's an addition. [/QUOTE]
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