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General Tabletop Discussion
*Pathfinder & Starfinder
So, how many are avoiding Essentials?
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<blockquote data-quote="WalterKovacs" data-source="post: 5376687" data-attributes="member: 63763"><p>In the campaign I'm in, it's in progress, and we are maybe halfway to leveling. Short of a character "death", we won't be using any essential stuff (outside of bits of errata, like treasure rarity ... but we don't have enough cash on hand to buy significant magic items anyway, and that now the rogue can sneak attack each turn instead of round) until that happens, and even then, it's probably feats if anything.</p><p></p><p>As for a new campaign I'm starting, there will likely be a mix of characters. So far confirmed is an Essential Rogue Thief, and a normal Starpact Warlock, both using themes from Dark Sun. We'll probably end up with a controller Druid, some form of leader (probably non-Essential since Cleric is out, and we already have one type of druid), and the other player will probably end up as an Essential Fighter Knight, for simplicities sake.</p><p></p><p>From my side (the DM side), the monster updates were already in place for MM3 and the Dark Sun Creature catalogue, so the Essential transition isn't too big. Also, rules about magic items and the like are already going to be different because of the Dark Sun setting, so the rarity thing doesn't impact much.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5376687, member: 63763"] In the campaign I'm in, it's in progress, and we are maybe halfway to leveling. Short of a character "death", we won't be using any essential stuff (outside of bits of errata, like treasure rarity ... but we don't have enough cash on hand to buy significant magic items anyway, and that now the rogue can sneak attack each turn instead of round) until that happens, and even then, it's probably feats if anything. As for a new campaign I'm starting, there will likely be a mix of characters. So far confirmed is an Essential Rogue Thief, and a normal Starpact Warlock, both using themes from Dark Sun. We'll probably end up with a controller Druid, some form of leader (probably non-Essential since Cleric is out, and we already have one type of druid), and the other player will probably end up as an Essential Fighter Knight, for simplicities sake. From my side (the DM side), the monster updates were already in place for MM3 and the Dark Sun Creature catalogue, so the Essential transition isn't too big. Also, rules about magic items and the like are already going to be different because of the Dark Sun setting, so the rarity thing doesn't impact much. [/QUOTE]
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So, how many are avoiding Essentials?
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