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General Tabletop Discussion
*Pathfinder & Starfinder
So, how many are avoiding Essentials?
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<blockquote data-quote="mikeloop86" data-source="post: 5401286" data-attributes="member: 98482"><p>Wis is one of the next most important stats for Fighters, applying directly to Combat Superiority (their +Wis Mod to Opportunity attacks from Combat Challenge, and thus their ability to stop people from moving around them) and to their Will Defense. </p><p></p><p>You also are ignoring the fact that Dwarves got a +2 to Con as well, which, if one was a Hammer/Axe fighter (ala your Iconic Dwarf), was another important stat, as it applied to weapon rider powers like <u>Giant's Wake</u>, (+Con mod to damage, <em>twice</em>) or <u>Crushing Blow</u>. Constitution also, as we all well know, applies directly to HP/Surges, which are important for any Defender Role. It also doesn't hurt that the Dwarf could spend Second Wind as a minor action, essentially gaining a personal Heal/Buff over all the other races.</p><p></p><p>I'm not saying I'm against the choice available now, between +2 Str or +2 Wis, but someone picking the latter is far from un-optimized. The fact that you get modifiers to two secondary stats allows the player to invest more points into his primary stat (in the Dwarf Fighter's case: Strength), allowing for him to put that 18 there, while safely leaving the other secondary stats in the 12-13 range and letting the racial modifiers pick up the slack.</p><p></p><p></p><p></p><p></p><p>Fighter got 2 at-will powers, just like everyone else. The Essentials Knight, on the other hand, gets 4 at-will powers at level 1 (Aura, 2 Stances, and an Opportunity Power), so I don't know where you can get off saying the original fighter was burdened by At-wills. </p><p></p><p>On the subject of Utility powers, the <em>burden</em> of being able to NEGATE certain attacks, Regenerate in battle, Buff oneself for a round/encounter, or negate an attack that hit and ALLY, is something I'd gladly take over counting how many times a day I get to Power Strike in an encounter.</p></blockquote><p></p>
[QUOTE="mikeloop86, post: 5401286, member: 98482"] Wis is one of the next most important stats for Fighters, applying directly to Combat Superiority (their +Wis Mod to Opportunity attacks from Combat Challenge, and thus their ability to stop people from moving around them) and to their Will Defense. You also are ignoring the fact that Dwarves got a +2 to Con as well, which, if one was a Hammer/Axe fighter (ala your Iconic Dwarf), was another important stat, as it applied to weapon rider powers like [U]Giant's Wake[/U], (+Con mod to damage, [I]twice[/I]) or [U]Crushing Blow[/U]. Constitution also, as we all well know, applies directly to HP/Surges, which are important for any Defender Role. It also doesn't hurt that the Dwarf could spend Second Wind as a minor action, essentially gaining a personal Heal/Buff over all the other races. I'm not saying I'm against the choice available now, between +2 Str or +2 Wis, but someone picking the latter is far from un-optimized. The fact that you get modifiers to two secondary stats allows the player to invest more points into his primary stat (in the Dwarf Fighter's case: Strength), allowing for him to put that 18 there, while safely leaving the other secondary stats in the 12-13 range and letting the racial modifiers pick up the slack. Fighter got 2 at-will powers, just like everyone else. The Essentials Knight, on the other hand, gets 4 at-will powers at level 1 (Aura, 2 Stances, and an Opportunity Power), so I don't know where you can get off saying the original fighter was burdened by At-wills. On the subject of Utility powers, the [I]burden[/I] of being able to NEGATE certain attacks, Regenerate in battle, Buff oneself for a round/encounter, or negate an attack that hit and ALLY, is something I'd gladly take over counting how many times a day I get to Power Strike in an encounter. [/QUOTE]
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