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So how many of you made the switch?
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<blockquote data-quote="anhar" data-source="post: 3128653" data-attributes="member: 36596"><p>I switched about two months after the books came out. Was starting a new campaign at the time and wanted to try the new rules. I like all the changes except weapon size and the nerfing of some of the buff spells. They did last too long in 3.0, but we go with a happy medium of 10 minutes/level. works much better that way.</p><p></p><p></p><p>So, DungeonMaster, I don't care at all about the distance suggestions, I've been DMing 3.x since it came out and literally never read that part of the DMG in 3.0 or 3.5. I only know what you're talking about because I've seen a random encounter generator that includes the calculation. I agree that trap CR's are messed up, especially for magic traps. I also think that trap costs are massively inflated. a camoflagued 10ft pit should not cost 1800gp to make. As a solution, I mostly just design my own traps and give them a CR/gp value based on my own reasoning. I find it hard to believe that you find those {IMHO} petty annoyances more important than...</p><p></p><p>1. Fixing haste {game-breaking}</p><p></p><p>2. Fixing time stop {same as above, especially if you let them stack. double especially if someone in your party has the epic feat spell stowaway-time stop. If anyone is confused about this, time stop let you cast attack spells in 3.0, and they'd all go off at once when the time stop wore off. oh and spell stowaway-timestop let you get a free timestop whenever anyone within 300 feet cast timestop}</p><p></p><p>3. Fixing HARM {dragon killer! used and abused it myself} and to a lesser extent {cause of the casting time}, Creeping Doom.</p><p></p><p>4. Making it so there is a good reason to take more than 1 level of Ranger. I saw so many first level rogues take their second level as Ranger and never touch the class again.</p><p></p><p>5. Fixing Bards {they're still not spectacular, but seriously, SO much better}.</p><p></p><p>6. Making it so not every monk went to the same fricking school and learned the exact same fighting style. {stunning fist and improved trip for everyone!}</p><p></p><p><s>7. Making Pokemounts, everyone loves the pokemount. See how much support and love it gets on the boards?</s></p><p></p><p>7. Cleaning up the action definitions and combat system.</p><p></p><p>8. Reworking the stat blocks {I believe someone earlier said "yay! grapple checks!"}</p><p></p><p></p><p>It's not perfect, they really should have done something with sorcerers, I mean... seriously, sorcerer is a terrible class. And I don't like the weapon sizing rules. And I think they removed something about repairing broken magic items, but the changes they made seriously outweigh the problems. Especially if you play with a bunch of rules lawyers who hate house rules and love RAW, like most of my players. I tried to fix haste before 3.5 but no one would ever go along with me on it. Even people who weren't playing spellcasters, because haste made it easier for the casters to buff them. God the fights were horrid: "I activate my contingency Haste, cast horrid wilting, horrid wilting, and quickened fireball." Well that's it for that archmage and his minions, good thing he didn't win initiative.</p><p></p><p></p><p>To say that it's worthless and idiotic is a very knee-jerk reaction. You seem way too angry/frustrated over this topic.</p><p></p><p>Oh and I don't go out and buy all the books that come out or anything like that. in terms of 3.5, between my whole 7 person group we have the full set of complete X books and 2 sets of core 3.5. before 3.5 I had a few of the splatbooks and the MM2 {which was godawful but that's another story}. One of my players had the epic level handbook, which I hated hated hated hated.</p><p></p><p>I've played with quite a few people and I've never met anyone who played 3.0 who didn't switch to 3.5. Especially given the availability of the SRD.</p><p></p><p>now the 2e players I know are different. no offense, but I think they take the... length-challenged bus to play dnd. [/kidding] [/notreallytho] [/flamebaitz]</p></blockquote><p></p>
[QUOTE="anhar, post: 3128653, member: 36596"] I switched about two months after the books came out. Was starting a new campaign at the time and wanted to try the new rules. I like all the changes except weapon size and the nerfing of some of the buff spells. They did last too long in 3.0, but we go with a happy medium of 10 minutes/level. works much better that way. So, DungeonMaster, I don't care at all about the distance suggestions, I've been DMing 3.x since it came out and literally never read that part of the DMG in 3.0 or 3.5. I only know what you're talking about because I've seen a random encounter generator that includes the calculation. I agree that trap CR's are messed up, especially for magic traps. I also think that trap costs are massively inflated. a camoflagued 10ft pit should not cost 1800gp to make. As a solution, I mostly just design my own traps and give them a CR/gp value based on my own reasoning. I find it hard to believe that you find those {IMHO} petty annoyances more important than... 1. Fixing haste {game-breaking} 2. Fixing time stop {same as above, especially if you let them stack. double especially if someone in your party has the epic feat spell stowaway-time stop. If anyone is confused about this, time stop let you cast attack spells in 3.0, and they'd all go off at once when the time stop wore off. oh and spell stowaway-timestop let you get a free timestop whenever anyone within 300 feet cast timestop} 3. Fixing HARM {dragon killer! used and abused it myself} and to a lesser extent {cause of the casting time}, Creeping Doom. 4. Making it so there is a good reason to take more than 1 level of Ranger. I saw so many first level rogues take their second level as Ranger and never touch the class again. 5. Fixing Bards {they're still not spectacular, but seriously, SO much better}. 6. Making it so not every monk went to the same fricking school and learned the exact same fighting style. {stunning fist and improved trip for everyone!} [S]7. Making Pokemounts, everyone loves the pokemount. See how much support and love it gets on the boards?[/S] 7. Cleaning up the action definitions and combat system. 8. Reworking the stat blocks {I believe someone earlier said "yay! grapple checks!"} It's not perfect, they really should have done something with sorcerers, I mean... seriously, sorcerer is a terrible class. And I don't like the weapon sizing rules. And I think they removed something about repairing broken magic items, but the changes they made seriously outweigh the problems. Especially if you play with a bunch of rules lawyers who hate house rules and love RAW, like most of my players. I tried to fix haste before 3.5 but no one would ever go along with me on it. Even people who weren't playing spellcasters, because haste made it easier for the casters to buff them. God the fights were horrid: "I activate my contingency Haste, cast horrid wilting, horrid wilting, and quickened fireball." Well that's it for that archmage and his minions, good thing he didn't win initiative. To say that it's worthless and idiotic is a very knee-jerk reaction. You seem way too angry/frustrated over this topic. Oh and I don't go out and buy all the books that come out or anything like that. in terms of 3.5, between my whole 7 person group we have the full set of complete X books and 2 sets of core 3.5. before 3.5 I had a few of the splatbooks and the MM2 {which was godawful but that's another story}. One of my players had the epic level handbook, which I hated hated hated hated. I've played with quite a few people and I've never met anyone who played 3.0 who didn't switch to 3.5. Especially given the availability of the SRD. now the 2e players I know are different. no offense, but I think they take the... length-challenged bus to play dnd. [/kidding] [/notreallytho] [/flamebaitz] [/QUOTE]
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So how many of you made the switch?
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