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So how many settings came out of the Search?
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<blockquote data-quote="MissHappen" data-source="post: 1635804" data-attributes="member: 7210"><p>Sure. The setting is called Reign of Ashes. It has a few things in common with Eberron, actually (huge war, aftermath, lots of ruins, presence of magical technology), but one of the big sticking points in the setting is that permanent magic items are extraordinarily hard to make; in simplicity, magic is a force that is constantly attempting to return to itself, and magic items like a +1 sword simply don't last... they deteriorate over time until they become normal items again.</p><p>Now, a certain group discovers a method to make permanent magical weapons, and in mass production, at that. Being militaristic, they exploit this and start mopping up their neighbors. Unfortunately, they later find out that this method creates a form of magical 'pollution', and .... even worse, for them... these new items aren't permanent either. They've got their own problems. </p><p>A strong comparison to the political scene at start of 'game time' is shortly after the fall of the Roman Empire; some remnants of this empire remain, struggling to keep hold on what is theirs or trying to restore what they had. Other groups are moving in to mop up, take land for themselves, take revenge on their former conquerors, etc. It's a very turbulent setting, and one in which I wanted to emphasize how much difference someone can make with even a small decision, when the world is in ruins. </p><p>Yes, there's a ton more, but I'm not going to ramble. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for your interest!</p><p></p><p>-MsM</p></blockquote><p></p>
[QUOTE="MissHappen, post: 1635804, member: 7210"] Sure. The setting is called Reign of Ashes. It has a few things in common with Eberron, actually (huge war, aftermath, lots of ruins, presence of magical technology), but one of the big sticking points in the setting is that permanent magic items are extraordinarily hard to make; in simplicity, magic is a force that is constantly attempting to return to itself, and magic items like a +1 sword simply don't last... they deteriorate over time until they become normal items again. Now, a certain group discovers a method to make permanent magical weapons, and in mass production, at that. Being militaristic, they exploit this and start mopping up their neighbors. Unfortunately, they later find out that this method creates a form of magical 'pollution', and .... even worse, for them... these new items aren't permanent either. They've got their own problems. A strong comparison to the political scene at start of 'game time' is shortly after the fall of the Roman Empire; some remnants of this empire remain, struggling to keep hold on what is theirs or trying to restore what they had. Other groups are moving in to mop up, take land for themselves, take revenge on their former conquerors, etc. It's a very turbulent setting, and one in which I wanted to emphasize how much difference someone can make with even a small decision, when the world is in ruins. Yes, there's a ton more, but I'm not going to ramble. :) Thanks for your interest! -MsM [/QUOTE]
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So how many settings came out of the Search?
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