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*Pathfinder & Starfinder
so how often do you go above 10th level?
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<blockquote data-quote="the Jester" data-source="post: 6042418" data-attributes="member: 1210"><p>I pretty much always start a group at 1st level and pretty much always run them until they have a TPK (sometimes running alternate groups concurrently). So for me, the answer is "Pretty much always, once we get there."</p><p></p><p>You're right about ruling a keep from level 1- my group took over as the local authorities somewhere around 2nd or 3rd- but what sets high level games apart from lower level ones is the sweep and scope of them. While, yes, 1st level pcs CAN go on world-spanning quests that take them to the Underdark and thence to other planes, higher level pcs are more suited to surviving the experience, can pull more outrageous methods of travel, diplomacy and survival out of their portable holes, and it's far easier to justify interacting with the "Big Guys of the Universe" at higher levels (why would Thor speak to his first level cleric instead of his 13th level high priest?).</p><p></p><p>So, my current (mid-high paragon 4e) game sees the party dealing with some amount of plane hopping, going thousands of miles from home while on the Material Plane, dealing with ancient evils (from a previous arc of the campaign set several thousand years previous) and trying to prevent the rebirth of a dead evil god, now by attempting to confront the BBEG directly before he finishes finding everything he needs.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6042418, member: 1210"] I pretty much always start a group at 1st level and pretty much always run them until they have a TPK (sometimes running alternate groups concurrently). So for me, the answer is "Pretty much always, once we get there." You're right about ruling a keep from level 1- my group took over as the local authorities somewhere around 2nd or 3rd- but what sets high level games apart from lower level ones is the sweep and scope of them. While, yes, 1st level pcs CAN go on world-spanning quests that take them to the Underdark and thence to other planes, higher level pcs are more suited to surviving the experience, can pull more outrageous methods of travel, diplomacy and survival out of their portable holes, and it's far easier to justify interacting with the "Big Guys of the Universe" at higher levels (why would Thor speak to his first level cleric instead of his 13th level high priest?). So, my current (mid-high paragon 4e) game sees the party dealing with some amount of plane hopping, going thousands of miles from home while on the Material Plane, dealing with ancient evils (from a previous arc of the campaign set several thousand years previous) and trying to prevent the rebirth of a dead evil god, now by attempting to confront the BBEG directly before he finishes finding everything he needs. [/QUOTE]
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so how often do you go above 10th level?
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