Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
so how often do you go above 10th level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 6051632" data-attributes="member: 22424"><p>I missed a couple of things in the OP when I wrote my previous post in this thread...</p><p></p><p></p><p></p><p>There's a problem with this, in that high-level play requires quite a lot of careful design work. And if that work isn't done when the system as a whole is constructed, it's very likely that it can't be done well later on. In fact, it's quite evident in 3e that a huge amount of work went into playtesting the low to mid levels, and much less at higher levels. The rules give an impression of a mathematical rigour that they don't, in fact, possess. (In 3e, this is also true of the item creation rules.)</p><p></p><p>In order to do high-level play 'right', it is probably necessary that they do the bulk of the design work for it right at the outset of the edition. In fact, I'm more than a little concerned that the existing playtests have explicitly and deliberately focused on low-level play.</p><p></p><p></p><p></p><p>Well, I'm not sure if what we do counts as "doing it right", but...</p><p></p><p>As the game has moved from low- to mid-level, and again from mid- to high-level, I've tried to consciously change the scope of the game. Low-level is all about dealing with local troubles and small-scale issues - the PCs run into bandits, and thugs, and the occasional band of orcs. Mid-level is very much quest-based, and the threats another step up.</p><p></p><p>But the high-level adventures are the truly world-shaking stuff - the PCs are the biggest and the best heroes around. The trivial concerns of lesser characters just aren't an issue for them - they can take on entire armies of orcs, they can stand toe-to-toe with demons, dragons, and even demigods if the situation warrants. And the outcome of their adventures may permanently alter the game world, for good or ill.</p><p></p><p>So, while it's true that a party <em>could</em> rule a keep or go planar hopping from first level, IMC they simply <em>don't</em>.</p><p></p><p>(For another shorthand about the difference between 'tiers' - low-level is "save the village", mid-level is "save the nation", high-level is "save the world". Or destroy it, of course!)</p></blockquote><p></p>
[QUOTE="delericho, post: 6051632, member: 22424"] I missed a couple of things in the OP when I wrote my previous post in this thread... There's a problem with this, in that high-level play requires quite a lot of careful design work. And if that work isn't done when the system as a whole is constructed, it's very likely that it can't be done well later on. In fact, it's quite evident in 3e that a huge amount of work went into playtesting the low to mid levels, and much less at higher levels. The rules give an impression of a mathematical rigour that they don't, in fact, possess. (In 3e, this is also true of the item creation rules.) In order to do high-level play 'right', it is probably necessary that they do the bulk of the design work for it right at the outset of the edition. In fact, I'm more than a little concerned that the existing playtests have explicitly and deliberately focused on low-level play. Well, I'm not sure if what we do counts as "doing it right", but... As the game has moved from low- to mid-level, and again from mid- to high-level, I've tried to consciously change the scope of the game. Low-level is all about dealing with local troubles and small-scale issues - the PCs run into bandits, and thugs, and the occasional band of orcs. Mid-level is very much quest-based, and the threats another step up. But the high-level adventures are the truly world-shaking stuff - the PCs are the biggest and the best heroes around. The trivial concerns of lesser characters just aren't an issue for them - they can take on entire armies of orcs, they can stand toe-to-toe with demons, dragons, and even demigods if the situation warrants. And the outcome of their adventures may permanently alter the game world, for good or ill. So, while it's true that a party [i]could[/i] rule a keep or go planar hopping from first level, IMC they simply [i]don't[/i]. (For another shorthand about the difference between 'tiers' - low-level is "save the village", mid-level is "save the nation", high-level is "save the world". Or destroy it, of course!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
so how often do you go above 10th level?
Top