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So, how would YOU make a ECL 100 character?
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<blockquote data-quote="BiggusGeekus" data-source="post: 2424227" data-attributes="member: 1014"><p>This guy has the celestial template on him. He's showing as CR 98, but I'm pretty sure he should be 100. PCGen also seems to have flummoxed on his base attack. I did not pick spells. He is equipped with only a greatsword and longbow. I forgot to take concentration as a cleric. Oops. He started with the standard array for ability points.</p><p></p><p></p><p></p><p>Johnny 100</p><p>Male Human Fighter20 Cleric20 Rogue20 Barbarian20 Bard18; CR 98; </p><p>Medium HUMANOID; </p><p>HD (20d10)+(20d8)+(20d6)+(20d12)+(18d6)+294; hp 774; </p><p>Init +6 (+2 Dex, +4 Misc); </p><p>Spd Walk 40'; </p><p>AC 12 (flatfooted 12, touch 12); </p><p>Base Atk +20/+15/+10/+5; </p><p>Grp +67/+62/+57/+52; </p><p>Atk +65/+60/+55/+50 Melee (2d6+8/17-20/x2, *Greatsword ); </p><p>Atk +63/+58/+53/+48 Ranged (1d8+2/20/x3, Longbow , Range 150' ); </p><p></p><p>SA: Bardic knowledge (+19), Bardic music 18/day, Bonuses when enraged (STR +8, CON +8, Willpower +4, AC -2, HP 392), Evasion (Ex), Improved Uncanny Dodge (can't be flanked except by a rogue of 44 level), Indomitable Will (Ex), May wear light armor without incurring the normal arcane spell failure chance., Mighty Rage (Ex) 6 times/day without fatigue (10 rounds), Slippery Mind (Ex), Smite Evil (Su) 1/day, Sneak Attack +10d6, Spontaneous casting, Stunning Fist attack 24/day (DC 63), Trap Sense (Ex) +12, Trapfinding, Turn Undead (Su) 7/day (turn level 21) (turn damage 2d6+25); Vision: Darkvision (60'), Normal; </p><p></p><p>AL: NG; </p><p>SV: Fort +54, Ref +49, Will +51; </p><p>STR 18, DEX 14, CON 16, INT 12, WIS 18, CHA 18 </p><p></p><p>Skills: Balance +4, Bluff +25, Climb +45, Concentration +7, Diplomacy +61, Disguise +6, Escape Artist +4, Handle Animal +7, Hide +25, Intimidate +35, Jump +29, Listen +58, Move Silently +23, Open Lock +11, Perform (Sing) +69, Ride +43, Search +15, Sense Motive +22, Sleight of Hand +14, Spot +28, Swim +28, Tumble +62, Use Rope +13, </p><p></p><p>Feats: Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind-Fight, Cleave, Closed Mind, Combat Casting, Combat Reflexes, Deflect Arrows, Diehard, Dodge, Endurance, Eschew Materials, Far Shot, Great Cleave, Greater Spell Penetration, Greater Weapon Focus (Greatsword, Longbow), Greater Weapon Specialization (Greatsword, Longbow), Improved Bull Rush, Improved Critical (Greatsword), Improved Grapple, Improved Initiative, Improved Turning, Improved Unarmed Strike, Iron Will, Leadership, Lightning Reflexes, Martial Weapon Proficiency, Mobility, Mounted Combat, Negotiator, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Ride-By Attack, Shield Proficiency, Shot on the Run, Silent Spell, Simple Weapon Proficiency, Spell Penetration, Spirited Charge, Spring Attack, Still Spell, Stunning Fist, Tower Shield Proficiency, Track, Trample, Weapon Focus (Greatsword, Longbow).</p><p></p><p>Possessions: Greatsword; Longbow [ ]; </p><p></p><p>Spells:</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2424227, member: 1014"] This guy has the celestial template on him. He's showing as CR 98, but I'm pretty sure he should be 100. PCGen also seems to have flummoxed on his base attack. I did not pick spells. He is equipped with only a greatsword and longbow. I forgot to take concentration as a cleric. Oops. He started with the standard array for ability points. Johnny 100 Male Human Fighter20 Cleric20 Rogue20 Barbarian20 Bard18; CR 98; Medium HUMANOID; HD (20d10)+(20d8)+(20d6)+(20d12)+(18d6)+294; hp 774; Init +6 (+2 Dex, +4 Misc); Spd Walk 40'; AC 12 (flatfooted 12, touch 12); Base Atk +20/+15/+10/+5; Grp +67/+62/+57/+52; Atk +65/+60/+55/+50 Melee (2d6+8/17-20/x2, *Greatsword ); Atk +63/+58/+53/+48 Ranged (1d8+2/20/x3, Longbow , Range 150' ); SA: Bardic knowledge (+19), Bardic music 18/day, Bonuses when enraged (STR +8, CON +8, Willpower +4, AC -2, HP 392), Evasion (Ex), Improved Uncanny Dodge (can't be flanked except by a rogue of 44 level), Indomitable Will (Ex), May wear light armor without incurring the normal arcane spell failure chance., Mighty Rage (Ex) 6 times/day without fatigue (10 rounds), Slippery Mind (Ex), Smite Evil (Su) 1/day, Sneak Attack +10d6, Spontaneous casting, Stunning Fist attack 24/day (DC 63), Trap Sense (Ex) +12, Trapfinding, Turn Undead (Su) 7/day (turn level 21) (turn damage 2d6+25); Vision: Darkvision (60'), Normal; AL: NG; SV: Fort +54, Ref +49, Will +51; STR 18, DEX 14, CON 16, INT 12, WIS 18, CHA 18 Skills: Balance +4, Bluff +25, Climb +45, Concentration +7, Diplomacy +61, Disguise +6, Escape Artist +4, Handle Animal +7, Hide +25, Intimidate +35, Jump +29, Listen +58, Move Silently +23, Open Lock +11, Perform (Sing) +69, Ride +43, Search +15, Sense Motive +22, Sleight of Hand +14, Spot +28, Swim +28, Tumble +62, Use Rope +13, Feats: Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind-Fight, Cleave, Closed Mind, Combat Casting, Combat Reflexes, Deflect Arrows, Diehard, Dodge, Endurance, Eschew Materials, Far Shot, Great Cleave, Greater Spell Penetration, Greater Weapon Focus (Greatsword, Longbow), Greater Weapon Specialization (Greatsword, Longbow), Improved Bull Rush, Improved Critical (Greatsword), Improved Grapple, Improved Initiative, Improved Turning, Improved Unarmed Strike, Iron Will, Leadership, Lightning Reflexes, Martial Weapon Proficiency, Mobility, Mounted Combat, Negotiator, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Ride-By Attack, Shield Proficiency, Shot on the Run, Silent Spell, Simple Weapon Proficiency, Spell Penetration, Spirited Charge, Spring Attack, Still Spell, Stunning Fist, Tower Shield Proficiency, Track, Trample, Weapon Focus (Greatsword, Longbow). Possessions: Greatsword; Longbow [ ]; Spells: [/QUOTE]
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So, how would YOU make a ECL 100 character?
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