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So how's Kingmaker working out?
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<blockquote data-quote="IronWolf" data-source="post: 5224041" data-attributes="member: 21076"><p>Given the basic reading I have done of the modules so far I can certainly see where you get the things that came to your mind.</p><p></p><p></p><p></p><p>There is a thread somewhat related to this over on the Paizo boards - <a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePath/kingmaker/howManyTowns" target="_blank">here</a>. Seems some folks build lots of towns, some focus on one area - with some folks wondering if something later in the AP will make having more or less towns beneficial.</p><p></p><p></p><p></p><p>I don't recall one off the top of my head either - still have to do a more thorough reading as well though. Maybe a house rule or some other benefit for characters taking advantage of this?</p><p></p><p></p><p></p><p>Yeah, ultimately it comes down to an ability check. It seems there are some things in planning though that can influence the success or failure of that check.</p><p></p><p></p><p></p><p>The growth does seem fast. For some sections though the module writers recommend allowing a year or so of time to pass for the characters to work on their kingdom, maybe that helps explain some of it?</p><p></p><p></p><p></p><p>I didn't really notice this, but our group that I game with now tends to be on the magic heavy side - the DM is good on making that not be as good as it sounds though.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Nah, I like the initial thoughts. Sounds like we are about at the same spot in reading and have read to nearly the same depth. Enough to get a rough feel for it, but not a thorough reading yet. Thanks for putting those impressions out there.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5224041, member: 21076"] Given the basic reading I have done of the modules so far I can certainly see where you get the things that came to your mind. There is a thread somewhat related to this over on the Paizo boards - [url=http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePath/kingmaker/howManyTowns]here[/url]. Seems some folks build lots of towns, some focus on one area - with some folks wondering if something later in the AP will make having more or less towns beneficial. I don't recall one off the top of my head either - still have to do a more thorough reading as well though. Maybe a house rule or some other benefit for characters taking advantage of this? Yeah, ultimately it comes down to an ability check. It seems there are some things in planning though that can influence the success or failure of that check. The growth does seem fast. For some sections though the module writers recommend allowing a year or so of time to pass for the characters to work on their kingdom, maybe that helps explain some of it? I didn't really notice this, but our group that I game with now tends to be on the magic heavy side - the DM is good on making that not be as good as it sounds though.... ;) Nah, I like the initial thoughts. Sounds like we are about at the same spot in reading and have read to nearly the same depth. Enough to get a rough feel for it, but not a thorough reading yet. Thanks for putting those impressions out there. [/QUOTE]
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