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So, I am going to become a RPGA DM
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<blockquote data-quote="MerricB" data-source="post: 3066531" data-attributes="member: 3586"><p><em>Legacy of the Green Regent</em> is over; you're not going to be able to play that campaign (except possibly for the last adventure).</p><p></p><p>You should definitely *not* run random adventures. Most RPGA play these days is in one of the two styles of campaign - the "Living" campaign such as Living Greyhawk or the "D&D Campaign" of which Living Greyhawk, Xen'Drik Expeditions and Mark of Heroes are the main ones.</p><p></p><p>From my own experiences, I'd strongly recommend... doing both. I run a RPGA adventure every Friday afternoon. Xen'Drik Expeditions is just getting started, so that's a good way to start (note, the online character tracking is currently badly broken, but you can still play the first set of adventures without trouble).</p><p></p><p>Here are the pros and cons of each campaign style:</p><p></p><p><strong>Living Greyhawk</strong></p><p>Pros: </p><p>- About 20-35 available adventures each year (and you can play any adventure released in the last 2 years)</p><p>- Adventures available for levels 1-16.</p><p>- Certain published adventures may be run in Living Greyhawk (Fantastic Locations, Red Hand of Doom are planned).</p><p>- Set in Greyhawk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cons:</p><p>- Characters must begin at 1st level. This is a *real* pain when you have someone new to the group. It causes me the most frustration. </p><p>- Character tracking involves much paperwork.</p><p></p><p>Differences:</p><p>- Characters are run more as a regular home game, maintaining equipment, feats, etc. from session to session.</p><p></p><p><strong>Mark of Heroes</strong></p><p>Pros:</p><p>- New characters always begin at a level commensurate with the rest of the party.</p><p>- Least paperwork of the three campaigns</p><p>- "DM's Marks" allow the DM to create their own adventures, in addition to the regular releases.</p><p>- Set in Eberron</p><p></p><p>Cons:</p><p>- Not the breadth of adventure choice of Living Greyhawk</p><p>- Adventures aren't available every month. </p><p>- Not that many adventures</p><p>- Campaign currently at 10th level, moving towards its end.</p><p>- Online character tracker currently broken.</p><p>- Limited lifespan</p><p></p><p>Differences:</p><p>- Characters are tracked online for class, level & GP. They may be radically rebuilt between sessions. MoH is a good campaign to experiment with, and is also great for people who don't play D&D regularly.</p><p></p><p><strong>Xen'Drik Expeditions</strong></p><p>Pros:</p><p>- New characters always begin at a level commensurate with the rest of the party.</p><p>- Four different factions (it's almost like 4 campaigns), each with different goals and adventures.</p><p>- Less paperwork than Living Greyhawk</p><p>- "DM's Marks" allow the DM to create their own adventures, in addition to the regular releases.</p><p>- Set in Eberron</p><p>- Limited lifespan</p><p></p><p>Cons:</p><p>- Not the breadth of adventure choice of Living Greyhawk</p><p>- Adventures aren't available every month* (possibly. For the period September 2006-January 2007 there are only 5 adventures available).</p><p>- Not that many adventures</p><p>- Character tracking online is currently broken</p><p></p><p>Differences</p><p>- Cabal of Shadows faction allows evil characters. Character level & gold is tracked online, and a adventure journal keeps track of advancement choices, so there isn't the radical retooling per Mark of Heroes.</p><p></p><p>###</p><p></p><p>I run all three games. Living Greyhawk is really great, but, as I said, when I have to introduce a new player to the group, things really get tricky - a 1st level PC doesn't fit into a group of levels 6-7. It works somewhat better as a convention game where you can always find other groups of the right level. </p><p></p><p>Mark of Heroes & XE suffer from the lack of adventures (I can run LG every week, but that's not true of those two campaigns), but they're much friendlier to new players.</p><p></p><p>I like them all. I'd recommend you start with a few Xen'drik Expeditions & Living Greyhawk adventures, and see how it goes.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3066531, member: 3586"] [i]Legacy of the Green Regent[/i] is over; you're not going to be able to play that campaign (except possibly for the last adventure). You should definitely *not* run random adventures. Most RPGA play these days is in one of the two styles of campaign - the "Living" campaign such as Living Greyhawk or the "D&D Campaign" of which Living Greyhawk, Xen'Drik Expeditions and Mark of Heroes are the main ones. From my own experiences, I'd strongly recommend... doing both. I run a RPGA adventure every Friday afternoon. Xen'Drik Expeditions is just getting started, so that's a good way to start (note, the online character tracking is currently badly broken, but you can still play the first set of adventures without trouble). Here are the pros and cons of each campaign style: [b]Living Greyhawk[/b] Pros: - About 20-35 available adventures each year (and you can play any adventure released in the last 2 years) - Adventures available for levels 1-16. - Certain published adventures may be run in Living Greyhawk (Fantastic Locations, Red Hand of Doom are planned). - Set in Greyhawk :) Cons: - Characters must begin at 1st level. This is a *real* pain when you have someone new to the group. It causes me the most frustration. - Character tracking involves much paperwork. Differences: - Characters are run more as a regular home game, maintaining equipment, feats, etc. from session to session. [b]Mark of Heroes[/b] Pros: - New characters always begin at a level commensurate with the rest of the party. - Least paperwork of the three campaigns - "DM's Marks" allow the DM to create their own adventures, in addition to the regular releases. - Set in Eberron Cons: - Not the breadth of adventure choice of Living Greyhawk - Adventures aren't available every month. - Not that many adventures - Campaign currently at 10th level, moving towards its end. - Online character tracker currently broken. - Limited lifespan Differences: - Characters are tracked online for class, level & GP. They may be radically rebuilt between sessions. MoH is a good campaign to experiment with, and is also great for people who don't play D&D regularly. [b]Xen'Drik Expeditions[/b] Pros: - New characters always begin at a level commensurate with the rest of the party. - Four different factions (it's almost like 4 campaigns), each with different goals and adventures. - Less paperwork than Living Greyhawk - "DM's Marks" allow the DM to create their own adventures, in addition to the regular releases. - Set in Eberron - Limited lifespan Cons: - Not the breadth of adventure choice of Living Greyhawk - Adventures aren't available every month* (possibly. For the period September 2006-January 2007 there are only 5 adventures available). - Not that many adventures - Character tracking online is currently broken Differences - Cabal of Shadows faction allows evil characters. Character level & gold is tracked online, and a adventure journal keeps track of advancement choices, so there isn't the radical retooling per Mark of Heroes. ### I run all three games. Living Greyhawk is really great, but, as I said, when I have to introduce a new player to the group, things really get tricky - a 1st level PC doesn't fit into a group of levels 6-7. It works somewhat better as a convention game where you can always find other groups of the right level. Mark of Heroes & XE suffer from the lack of adventures (I can run LG every week, but that's not true of those two campaigns), but they're much friendlier to new players. I like them all. I'd recommend you start with a few Xen'drik Expeditions & Living Greyhawk adventures, and see how it goes. Cheers! [/QUOTE]
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