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So, I am going to become a RPGA DM
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<blockquote data-quote="Silver Moon" data-source="post: 3067432" data-attributes="member: 8530"><p>My wife and I were the RPGA Coordinators for two different annual conventions for a number of years. My top three pieces of advice are:</p><p></p><p>1. Let the players role play. The worst RPGA DM's I've ever seen are the ones who curtail role playing in order to make sure they complete the entire module. Unfortunately many modules put all of the "good stuff" at the end, but I would not let that get in the way of a chance for people to play, after all, the first two words in the organization's name is Role Players so let them role play. So what happens if they spend a half-hour role playing in encounter two in a six-encounter module? You make encounters three and four as simple and quick as possible so allow time at the end to not only finish the module but allow for more role playing.</p><p></p><p></p><p>2. Don't let cheaters spoil the game for you and others. The single most common type of cheating that I've seen (and it happened a lot) was folks would find out from their buddies key information from somebody who played the same module in an earlier time slot (or even worse, actually read a copy of it). If the player is blatant about the inside knowledge call a break and take them aside and confront them directly. If they are more subtle but you still suspect they know things that they shouldn't call a break and take them aside, but make the conversation about how they shouldn't dominate the game and should also give the other players at the table a chance to play. </p><p></p><p></p><p>3. Don't take a bad judging score personally. There are many styles of gaming and people are used to what they are used to. Chances are you'll run into players whose preferred style differs from how you run your game. It happens, just try to make sure the majority of the players at the table have fun, you can't always please everybody.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 3067432, member: 8530"] My wife and I were the RPGA Coordinators for two different annual conventions for a number of years. My top three pieces of advice are: 1. Let the players role play. The worst RPGA DM's I've ever seen are the ones who curtail role playing in order to make sure they complete the entire module. Unfortunately many modules put all of the "good stuff" at the end, but I would not let that get in the way of a chance for people to play, after all, the first two words in the organization's name is Role Players so let them role play. So what happens if they spend a half-hour role playing in encounter two in a six-encounter module? You make encounters three and four as simple and quick as possible so allow time at the end to not only finish the module but allow for more role playing. 2. Don't let cheaters spoil the game for you and others. The single most common type of cheating that I've seen (and it happened a lot) was folks would find out from their buddies key information from somebody who played the same module in an earlier time slot (or even worse, actually read a copy of it). If the player is blatant about the inside knowledge call a break and take them aside and confront them directly. If they are more subtle but you still suspect they know things that they shouldn't call a break and take them aside, but make the conversation about how they shouldn't dominate the game and should also give the other players at the table a chance to play. 3. Don't take a bad judging score personally. There are many styles of gaming and people are used to what they are used to. Chances are you'll run into players whose preferred style differs from how you run your game. It happens, just try to make sure the majority of the players at the table have fun, you can't always please everybody. [/QUOTE]
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