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So, I figured out why 5e's encounter building is broken(and how to fix it)
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<blockquote data-quote="Flamestrike" data-source="post: 8917237" data-attributes="member: 6788736"><p>Solos should really be Legendary (if they're not already, that's an easy slap on) and (going by Encounter design charts) should generally have a CR around 5 higher than the average party level.</p><p></p><p>5 x 7th level PCs have a 'Hard' encounter budget of 5500 to 8500xp.</p><p></p><p>Meaning a CR 12 is an appropriate challenge for that party (and it only takes up 1/3 of that days XP budget, so they could reasonably be expected to deal with 3 such encounters in a single long rest cycle, with a short rest after each encounter).</p><p></p><p>For example, take a CR 11 Horned devil, remove a Fork attack, then give it 2 Legendary saves, and 2 Legendary actions (Fork, Hurl flame and 'moves half speed without provoking AoO) and bump its HP up to 200 (and its CR to 12) and you have a Hard solo encounter for 5 x 7th level PCs.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8917237, member: 6788736"] Solos should really be Legendary (if they're not already, that's an easy slap on) and (going by Encounter design charts) should generally have a CR around 5 higher than the average party level. 5 x 7th level PCs have a 'Hard' encounter budget of 5500 to 8500xp. Meaning a CR 12 is an appropriate challenge for that party (and it only takes up 1/3 of that days XP budget, so they could reasonably be expected to deal with 3 such encounters in a single long rest cycle, with a short rest after each encounter). For example, take a CR 11 Horned devil, remove a Fork attack, then give it 2 Legendary saves, and 2 Legendary actions (Fork, Hurl flame and 'moves half speed without provoking AoO) and bump its HP up to 200 (and its CR to 12) and you have a Hard solo encounter for 5 x 7th level PCs. [/QUOTE]
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So, I figured out why 5e's encounter building is broken(and how to fix it)
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