Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So, I figured out why 5e's encounter building is broken(and how to fix it)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8918128" data-attributes="member: 83242"><p>IMO, 5e legendary monsters try to tackle the issues 4e solos had and are generally better for it.</p><p></p><p>IME 4e solo issues:</p><ol> <li data-xf-list-type="ol"><strong>Action economy. </strong>This was somewhat solved by MM3 and later solos with "instinctive" actions that allowed a solo one off turn action on initiative count +10. However, 4e monsters were still severely out gunned when it came to the numbers of actions. 5e Legendary actions are an improvement on this concept IMO and typical means a legendary monster can get 2-4 actions in per round.</li> <li data-xf-list-type="ol"><strong>Status conditions.</strong> A couple methods were used to combat status conditions, but the eventual generic solution was again instinctive actions. Legendary saves are the 5e response; though effective, I think the 4e response was better as it mitigate the effect without completely eliminating it. LevelUp's "elite recovery" is a good translation of this in 5e.</li> <li data-xf-list-type="ol"><strong>Hit Points. </strong>4e solos was standard monster x4 HP which was to much for many. Many complained 4e solos were a grind because of this + issue #4. 5e "solos" have significantly less HP. A true challenging solo in 4e was level +4-5 which also meant a solo monster had a bit more HP than the whole party. In 5e a true solo is a legendary monster with a CR equal to lvl +8-10 and will have HP typically a but less, some times a lot less, then the whole party.</li> <li data-xf-list-type="ol"><strong>Damage.</strong> 4e solos didn't do enough damage (particularly at high levels). The had 4x the HP of a standard monster, by only 2x the actions (typically) and used the same damage by level tables as the standard monsters. So they didn't necessarily do any more damage than a standard monster. 5e improved on this somewhat by pushing solos further out from the PC level (and this higher up the damage tables), but didn't really tackle this problem, particularly at high levels.</li> </ol><p></p><p>Finally, I do want to be clear that I really liked 4e monster design in a lot of ways. However, I like a 4e influenced 5e monsters even better. And with 5e adopting the mythic trait (essentially an improved version of 4e's elite monsters) I think 5e solos have gotten even better.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8918128, member: 83242"] IMO, 5e legendary monsters try to tackle the issues 4e solos had and are generally better for it. IME 4e solo issues: [LIST=1] [*][B]Action economy. [/B]This was somewhat solved by MM3 and later solos with "instinctive" actions that allowed a solo one off turn action on initiative count +10. However, 4e monsters were still severely out gunned when it came to the numbers of actions. 5e Legendary actions are an improvement on this concept IMO and typical means a legendary monster can get 2-4 actions in per round. [*][B]Status conditions.[/B] A couple methods were used to combat status conditions, but the eventual generic solution was again instinctive actions. Legendary saves are the 5e response; though effective, I think the 4e response was better as it mitigate the effect without completely eliminating it. LevelUp's "elite recovery" is a good translation of this in 5e. [*][B]Hit Points. [/B]4e solos was standard monster x4 HP which was to much for many. Many complained 4e solos were a grind because of this + issue #4. 5e "solos" have significantly less HP. A true challenging solo in 4e was level +4-5 which also meant a solo monster had a bit more HP than the whole party. In 5e a true solo is a legendary monster with a CR equal to lvl +8-10 and will have HP typically a but less, some times a lot less, then the whole party. [*][B]Damage.[/B] 4e solos didn't do enough damage (particularly at high levels). The had 4x the HP of a standard monster, by only 2x the actions (typically) and used the same damage by level tables as the standard monsters. So they didn't necessarily do any more damage than a standard monster. 5e improved on this somewhat by pushing solos further out from the PC level (and this higher up the damage tables), but didn't really tackle this problem, particularly at high levels. [/LIST] Finally, I do want to be clear that I really liked 4e monster design in a lot of ways. However, I like a 4e influenced 5e monsters even better. And with 5e adopting the mythic trait (essentially an improved version of 4e's elite monsters) I think 5e solos have gotten even better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So, I figured out why 5e's encounter building is broken(and how to fix it)
Top