Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So, I figured out why 5e's encounter building is broken(and how to fix it)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 8919018" data-attributes="member: 907"><p>Elites, solos, and minions are the things from 4e I miss the most in Pathfinder 2 (the second most are healing surges, and the Stamina variant kinda fixes that).</p><p></p><p>PF2 only measure creature power on one axis: level. A "solo" is just a higher-level creature. The devs have defended this choice, because they want PCs to be able to fight a level 3 ogre warrior at level 1 and go "Dang, that was tough" and then at level 5 have a fight with four of them that's the same overall difficulty but having each ogre go down like a chump. But I think this is unfortunate, because that means "bosses" hit like a truck, can hardly be damaged, and are near-impervious to any cool things the PCs want to do. I think there's room for monsters that are "wide" – having the same basic numbers as a normal monster, but with enough hp and action economy (either directly or indirectly, such as having AOEs) to pose the same threat as two or more normal monsters.</p><p></p><p></p><p>I'm thinking these are related in 4e, and maybe should be inverted.</p><p></p><p>Let's take a very simplified combat against four monsters. Each monster deals X damage per round, and the party when focus-firing can take out one monster each round. So the monsters will deal a total of 10X damage (4X in round 1, 3X in round 2, 2X in round 3, and X in round 4 – somewhat depending on initiative, but we're keeping it simple here).</p><p></p><p>Now replace the four monsters with a single monster with four times the hit points, so it takes four rounds for the party to beat it down. If the monster also deals 4X damage per round, that means it will deal a total of 16X damage. That's a lot more than 10X, so quadrupling both hp and damage doesn't work. A more appropriate damage level would be 2.5X, which would deal the same overall damage. But we could also have 3X damage per round and 3.33 times the hp, or 4X damage per round and 2.5 times the hp.</p><p></p><p>Of course, the math isn't as simple as that in reality. The solo is generally less susceptible to AOE magic, but more susceptible to debuffs. But it at least illustrates the point.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8919018, member: 907"] Elites, solos, and minions are the things from 4e I miss the most in Pathfinder 2 (the second most are healing surges, and the Stamina variant kinda fixes that). PF2 only measure creature power on one axis: level. A "solo" is just a higher-level creature. The devs have defended this choice, because they want PCs to be able to fight a level 3 ogre warrior at level 1 and go "Dang, that was tough" and then at level 5 have a fight with four of them that's the same overall difficulty but having each ogre go down like a chump. But I think this is unfortunate, because that means "bosses" hit like a truck, can hardly be damaged, and are near-impervious to any cool things the PCs want to do. I think there's room for monsters that are "wide" – having the same basic numbers as a normal monster, but with enough hp and action economy (either directly or indirectly, such as having AOEs) to pose the same threat as two or more normal monsters. I'm thinking these are related in 4e, and maybe should be inverted. Let's take a very simplified combat against four monsters. Each monster deals X damage per round, and the party when focus-firing can take out one monster each round. So the monsters will deal a total of 10X damage (4X in round 1, 3X in round 2, 2X in round 3, and X in round 4 – somewhat depending on initiative, but we're keeping it simple here). Now replace the four monsters with a single monster with four times the hit points, so it takes four rounds for the party to beat it down. If the monster also deals 4X damage per round, that means it will deal a total of 16X damage. That's a lot more than 10X, so quadrupling both hp and damage doesn't work. A more appropriate damage level would be 2.5X, which would deal the same overall damage. But we could also have 3X damage per round and 3.33 times the hp, or 4X damage per round and 2.5 times the hp. Of course, the math isn't as simple as that in reality. The solo is generally less susceptible to AOE magic, but more susceptible to debuffs. But it at least illustrates the point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So, I figured out why 5e's encounter building is broken(and how to fix it)
Top