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So I have the Martial Powers book.
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<blockquote data-quote="Doctor Proctor" data-source="post: 4549630" data-attributes="member: 78547"><p>Actually, that's incorrect. The feats in Martial will sometimes say "Any Martial Class", they don't mention power source. So, if you're a Paladin and you MC to Fighter to get more melee powers and such, you would count as a "Martial Class" for purposes of feat selection. The PHB itself says this on page 208.</p><p></p><p></p><p></p><p>All that Martial Power is doing is adding feats that are broader than they were before. So instead of saying "Fighter only", they say "Any Martial Class". If anything, it's actually adding <em>more</em> freedom to feat selection.</p><p></p><p></p><p></p><p>I think that still wouldn't get you what you want. What's a Paladin get then? Exploits, or Prayers? He's a hybrid class, but Divine power source. If you make him Martial and give him Exploits, he'll lost the healing and Divine Challenge type stuff. If you make him Divine and give him Prayers, then he's still not going to be able to pick and choose from the Fighter powers.</p><p></p><p>Additionally, even classes from the same power source do not act the same. Just look at, again, the Martial and Divine sources. Each has a Leader, and each has a Defender. So, even though Clerics and Warlords have the same role, they have very different flavors, powers and specialties. Same with the Fighter and the Paladin. Sure, a Paladin can't swing an axe around in a Burst 1, doing damage to all surrounding enemies and knocking them prone. By the same token though, a Fighter can't teleport someone and heal them as part of the process...or take a hit on another PC's behalf.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4549630, member: 78547"] Actually, that's incorrect. The feats in Martial will sometimes say "Any Martial Class", they don't mention power source. So, if you're a Paladin and you MC to Fighter to get more melee powers and such, you would count as a "Martial Class" for purposes of feat selection. The PHB itself says this on page 208. All that Martial Power is doing is adding feats that are broader than they were before. So instead of saying "Fighter only", they say "Any Martial Class". If anything, it's actually adding [I]more[/I] freedom to feat selection. I think that still wouldn't get you what you want. What's a Paladin get then? Exploits, or Prayers? He's a hybrid class, but Divine power source. If you make him Martial and give him Exploits, he'll lost the healing and Divine Challenge type stuff. If you make him Divine and give him Prayers, then he's still not going to be able to pick and choose from the Fighter powers. Additionally, even classes from the same power source do not act the same. Just look at, again, the Martial and Divine sources. Each has a Leader, and each has a Defender. So, even though Clerics and Warlords have the same role, they have very different flavors, powers and specialties. Same with the Fighter and the Paladin. Sure, a Paladin can't swing an axe around in a Burst 1, doing damage to all surrounding enemies and knocking them prone. By the same token though, a Fighter can't teleport someone and heal them as part of the process...or take a hit on another PC's behalf. [/QUOTE]
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So I have the Martial Powers book.
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