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So I led a mutiny...
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<blockquote data-quote="scourger" data-source="post: 1580413" data-attributes="member: 12328"><p>You shouldn't feel badly. There are a couple of problems at work here. First, your DM is trying to also play. That is why she had her pet-NPC in the game. I've done it as a DM; thankfully in the far past. It came up recently in another game I'm in. I let the DM know my displeasure by renaming the campaign after the NPC. That NPC is much more subdued now. So, you did what you had to do. The DM should not run allies with the party.</p><p></p><p>The second problem I see is that the DM's game doesn't match the players' game. The DM wants to run a game of good guys saving the town from bad orcs. The players want to play a game of neutral & evil opportunistic mercenaries. Neither style is bad per se, but they conflict. I find that most people DM as they prefer to play. So, maybe you could meet in the middle. Or, the DM can set the tone for the game by saying she doesn't want to DM a bunch of morally ambiguous characters. It really seems to me that the DM must have the greatest control over the tone of the game since the bulk of the time & effort (and often money) spent on the game is by the DM. </p><p></p><p>By the way, I don't recall ever leading the kind of mutiny you've described as a player. But I have experienced a much worse sort of mutiny as a DM. For a particular game I was running, only 1 of 6 players showed up one week (only 3 of the 6 had shown the prior two weeks). Needless to say, I haven't run that game again, and I never will. Nor have I run a game for that group for about a year (I ran something just afterward that was already committed that had about 50% attendance for a month), and I don't plan to do anytime soon. Fortunately, we're all friends; but THAT was BAD (which makes it more unfortunate in a way).</p></blockquote><p></p>
[QUOTE="scourger, post: 1580413, member: 12328"] You shouldn't feel badly. There are a couple of problems at work here. First, your DM is trying to also play. That is why she had her pet-NPC in the game. I've done it as a DM; thankfully in the far past. It came up recently in another game I'm in. I let the DM know my displeasure by renaming the campaign after the NPC. That NPC is much more subdued now. So, you did what you had to do. The DM should not run allies with the party. The second problem I see is that the DM's game doesn't match the players' game. The DM wants to run a game of good guys saving the town from bad orcs. The players want to play a game of neutral & evil opportunistic mercenaries. Neither style is bad per se, but they conflict. I find that most people DM as they prefer to play. So, maybe you could meet in the middle. Or, the DM can set the tone for the game by saying she doesn't want to DM a bunch of morally ambiguous characters. It really seems to me that the DM must have the greatest control over the tone of the game since the bulk of the time & effort (and often money) spent on the game is by the DM. By the way, I don't recall ever leading the kind of mutiny you've described as a player. But I have experienced a much worse sort of mutiny as a DM. For a particular game I was running, only 1 of 6 players showed up one week (only 3 of the 6 had shown the prior two weeks). Needless to say, I haven't run that game again, and I never will. Nor have I run a game for that group for about a year (I ran something just afterward that was already committed that had about 50% attendance for a month), and I don't plan to do anytime soon. Fortunately, we're all friends; but THAT was BAD (which makes it more unfortunate in a way). [/QUOTE]
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